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| [Nov 25, 2004, 12:21 pm ET] - Share - Viewing Comments |
Steam News
offers an update on the Half-Life 2 stuttering bug, as well as promised of the
release of the Half-Life 2 SDK and a "surprise" soon: The changes in this
release are directed at reducing the problem some users are experiencing with
sound stuttering. The sound stuttering is not indicative of a sound problem,
sound stuttering is only a symptom of texture thrashing on your video card or
AGP memory. For information on how to reduce texture thrashing visit this link
on our support site:
http://steampowered.custhelp.com/cgi-bin/steampowered.cfg/php/enduser/std_adp.php?p_faqid=280
This update will fix sound stuttering that users were experiencing that would
last for longer than a few seconds during normal gameplay. This update will also
eliminate this same behavior following a quicksave or autosave. There will still
be a short pause while the autosave happens, but not the more drawn out
stuttering behavior.
We are still investigating another performance problem on some hardware, which
will manifest where the game is getting into a state where performance drops to
less than 5 fps and does not recover or crashes.
Next week we will be releasing the Source SDK, along with a surprise for the
community.
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Re: No subject |
Nov 25, 2004, 13:01 |
CableGuy |
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you know its FUCKIN WEIRD, lookin at handlebars by themselves as they turn. He's kind of phrasing it like a jerk, but I agree with his point. It REALLY bothers me in modern games when you can't see your own feet. Tribes, UT2K4 and Halo2 (and I think even 1?) amongst other games let you see yourself. It's also strange that items you pick up with your hands just kinda float there - that's just plain weird. Reminded me of Deus Ex: IW. I don't think it would have killed Valve in five years of development to stick in driving hands.
Edit: and just to add, I think HL2 was friggin' amazing. Great action scenarios, and I LOVE the design aesthetic. Hands would just be a tiny plus. I agree that adding them for manipulating every object would take forever, but then, I thought the gravity gun was in there to make that point moot - I didn't know they'd let you pick up some objects manually until I actually played the game.
This comment was edited on Nov 25, 13:03. |
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