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Morning Q&As

  • Bioshock
    The BioShock Q&A on IGN talks with Irrational's Ken Levine about their just-announced role-playing game: "BioShock has absolutely no relation to the System Shock series in terms of the intellectual property, characters, settings etc. However, it is inspired by the open-ended design principles pioneered by Looking Glass. Irrational is dedicated to maintaining that tradition. BioShock is also being created by the majority of the team who created System Shock 2 and many of the games which helped inspire it."
  • Troika
    The Troika Q&A Part One on GameBanshee talks with Leonard Boyarsky about their yet untitled upcoming post-apocalyptic RPG: "Were very early in the dev cycle for the new game, and right now were just working on the engine basics that wed need for any RPG wed make with this engine, whether it be a traditional Fallout style RPG or a more action oriented title. We have a few ideas for the name, but until we secure the rights to it we cant reveal what it is."

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8. Re: BioShock Engine Oct 12, 2004, 15:32 4D-Boxing
 
" In the far future you would think they could manufacture guns that fire more than six shots before breaking."

LOL, That was never a problem when i played the game, guns would break or jam maybe 2 or 3 time in the entire game! I thought you could repair your weapons for a few nanites? If it did eventualy break down.

Anyways, I'm not sure if this guy works for EA or did not play the game right?!?!?!? Then again I might be wrong but i'm pretty sure my gun never broke until maybe half way through the game and maybe once or twince towards the end. Calling the combat sytem ridiulous is like saying snow is warm or that Doom3 was the best game of 2004!

 
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