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| [Oct 04, 2004, 5:48 pm ET] - Share - Viewing Comments |
Penguins, start your flashlights! The
DOOM III GNU-Linux FAQ
now offers GNU/Linux x86 DOOM 3 version 1.1 as well
as the GNU/Linux x86 server and a Linux version of the DOOM 3 demo (thanks
Crusader). Word is: "This release is compatible with the 1.1 patch for Windows
released earlier this week." Additionally: Currently, the game will not
run correctly on ATI cards using the fglrx driver. However, the ATI developers
are working on new driver releases, and eventually the game will be
supported."
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| 12. |
Re: Startup Errors |
Oct 5, 2004, 06:31 |
Dante_uk |
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I get errors in startup too but it does run okay. I think there is a problem with you gfx driver somehow. I also have quake3 running. I'm using 61.11 on Suse 8.2 Linux My laptop is only a GF4 4200GO NOTE: sound failed because I was a different user then the user that started the X system.
DOOM 1.1.1282 linux-x86 Oct 4 2004 08:21:14 Hostname: semillon.4js Alias: semillon IP: 10.2.1.13 ------ Initializing File System ------ Loaded pk4 /home/neilm/d3/base/game00.pk4 with checksum 0x7dafc4d4 Loaded pk4 /home/neilm/d3/base/game01.pk4 with checksum 0x16cf3b8a Loaded pk4 /home/neilm/d3/base/pak000.pk4 with checksum 0x28d208f1 Loaded pk4 /home/neilm/d3/base/pak001.pk4 with checksum 0x40244be0 Loaded pk4 /home/neilm/d3/base/pak002.pk4 with checksum 0xc51ecdcd Loaded pk4 /home/neilm/d3/base/pak003.pk4 with checksum 0xcd79d028 Loaded pk4 /home/neilm/d3/base/pak004.pk4 with checksum 0x765e4f8b Loaded pk4 /home/neilm/d3/base/pak005.pk4 with checksum 0x8ffc3621 Current search path: /home/neilm/.doom3/base /home/neilm/d3/base /home/neilm/d3/base/pak005.pk4 (63 files) /home/neilm/d3/base/pak004.pk4 (5137 files) /home/neilm/d3/base/pak003.pk4 (4676 files) /home/neilm/d3/base/pak002.pk4 (6120 files) /home/neilm/d3/base/pak001.pk4 (8972 files) /home/neilm/d3/base/pak000.pk4 (2698 files) /home/neilm/d3/base/game01.pk4 (2 files) /home/neilm/d3/base/game00.pk4 (2 files) game DLL: 0x0 in pak: 0x0 file system initialized. -------------------------------------- ----- Initializing Decls ----- ------------------------------ ------- Initializing renderSystem -------- using ARB renderSystem renderSystem initialized. -------------------------------------- 5151 strings read from strings/english.lang Couldn't open journal files execing editor.cfg execing default.cfg execing DoomConfig.cfg execing autoexec.cfg "\\" isn't a valid key 5151 strings read from strings/english.lang ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ----- R_InitOpenGL ----- dlopen(libGL.so.1) Open X display Initializing OpenGL display Using XFree86-VidModeExtension Version 2.2 DGA DirectVideo Mouse (Version 2.0) initialized Free86-VidModeExtension Activated at 800x600 Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display. GL_RENDERER: GeForce4 4200 Go/AGP/SSE2 GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_m ultitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_textur e_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_textu re_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_m irrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vert ex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_en v_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_bl end_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fo g_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EX T_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_sh ared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compr ession_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_e nv_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_te xture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL _HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX _buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filt er_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_rang e GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_ texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_ NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_ shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_progra m GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS _texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
------- Input Initialization ------- XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK XKB extension present on server ( 0x1:0x0 ) ------------------------------------ ----------- OSS Sound Initialization ----------- WARNING: failed to open sound device '/dev/dsp': Permission denied
WARNING: sound subsystem disabled
------------------------------------------------ ...using GL_ARB_multitexture ...using GL_ARB_texture_env_combine ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_env_dot3 ...using GL_ARB_texture_env_add X..GL_ARB_texture_non_power_of_two not found ...using GL_ARB_texture_compression ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 8.000000 ...using GL_1.4_texture_lod_bias ...using GL_EXT_shared_texture_palette ...using GL_EXT_texture3D ...using GL_EXT_stencil_wrap ...using GL_NV_register_combiners X..GL_EXT_stencil_two_side not found X..GL_ATI_separate_stencil not found X..GL_ATI_fragment_shader not found X..GL_ATI_text_fragment_shader not found ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program X..GL_ARB_fragment_program not found X..EXT_depth_bounds_test not found ---------- R_NV20_Init ---------- --------------------------------- ----------- R200_Init ----------- Not available. ---------- R_ARB2_Init ---------- Not available. ---------- R_Exp_Init ----------- Disabled at compile time. --------------------------------- ----- R_ReloadARBPrograms ----- glprogs/test.vfp GL_PROGRAM_ERROR_STRING_ARB: line 66, column 22: error: invalid texture coord inate reference line 67, column 22: error: invalid texture coordinate reference line 68, column 22: error: invalid texture coordinate reference line 71, column 22: error: invalid texture coordinate reference line 72, column 22: error: invalid texture coordinate reference line 73, column 22: error: invalid texture coordinate reference line 79, column 22: error: invalid texture coordinate reference line 80, column 22: error: invalid texture coordinate reference line 81, column 22: error: invalid texture coordinate reference
error at 1899: 4], defaultTexCoord; DP4 result.texcoord[4].x, vertex.attri8], program.env[12]; DP4 result.texcoord[4].y, vertex.attri8], program.env[13];
# textures 5 takes the base coordinates by the texture matrix MOV result.texcoord[5], defaultTexCoord; DP4 result.texcoord[5].x, vertex.attri8], program.env[14]; DP4 result.texcoord[5].y, vertex.attri8], program.env[15];
# calculate vector to viewer in R0 SUB R0, program.env[5], vertex.position;
# put into texture space for TEX6 DP3 result.texcoord[6].x, vertex.attri9], R0; DP3 result.texcoord[6].y, vertex.attri10], R0; DP3 result.texcoord[6].z, vertex.attri11], R0;
# generate the vertex color, which can be 1.0, color, or 1.0 - color # for 1.0 : env[16] = 0, env[17] = 1 # for color : env[16] = 1, env[17] = 0 # for 1.0-color : env[16] = -1, env[17] = 1 MAD result.color, vertex.color, program.env[16], program.env[17]; #SWZ result.color, R0, 1, 1, 1, 1;
ENDglprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available glprogs/interaction.vfp GL_PROGRAM_ERROR_STRING_ARB: line 66, column 22: error: invalid texture coord inate reference line 67, column 22: error: invalid texture coordinate reference line 68, column 22: error: invalid texture coordinate reference line 71, column 22: error: invalid texture coordinate reference line 72, column 22: error: invalid texture coordinate reference line 73, column 22: error: invalid texture coordinate reference line 93, column 22: error: invalid texture coordinate reference line 94, column 22: error: invalid texture coordinate reference line 95, column 22: error: invalid texture coordinate reference
error at 1899: 4], defaultTexCoord; DP4 result.texcoord[4].x, vertex.attri8], program.env[12]; DP4 result.texcoord[4].y, vertex.attri8], program.env[13];
# textures 5 takes the base coordinates by the texture matrix MOV result.texcoord[5], defaultTexCoord; DP4 result.texcoord[5].x, vertex.attri8], program.env[14]; DP4 result.texcoord[5].y, vertex.attri8], program.env[15];
# texture 6's texcoords will be the halfangle in texture space
# calculate normalized vector to light in R0 SUB R0, program.env[4], vertex.position; DP3 R1, R0, R0; RSQ R1, R1.x; MUL R0, R0, R1.x;
# calculate normalized vector to viewer in R1 SUB R1, program.env[5], vertex.position; DP3 R2, R1, R1; RSQ R2, R2.x; MUL R1, R1, R2.x;
# add together to become the half angle vector in object space (non-normalized ) ADD R0, R0, R1;
# put into texture space DP3 result.texcoord[6].x, vertex.attri9], R0; DP3 result.texcoord[6].y, vertex.attri10], R0; DP3 result.texcoord[6].z, vertex.attri11], R0;
# generate the vertex color, which can be 1.0, color, or 1.0 - color # for 1.0 : env[16] = 0, env[17] = 1 # for color : env[16] = 1, env[17] = 0 # for 1.0-color : env[16] = -1, env[17] = 1 MAD result.color, vertex.color, program.env[16], program.env[17];
ENDglprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available glprogs/bumpyEnvironment.vfp GL_PROGRAM_ERROR_STRING_ARB: line 40, column 22: error: invalid texture coord inate reference line 45, column 22: error: invalid texture coordinate reference line 50, column 22: error: invalid texture coordinate reference
error at 1202: 4].x, vertex.attri9], program.env[8];
# texture 3 gets the transformed tangent DP3 result.texcoord[2].y, vertex.attri10], program.env[6]; DP3 result.texcoord[3].y, vertex.attri10], program.env[7]; DP3 result.texcoord[4].y, vertex.attri10], program.env[8];
# texture 4 gets the transformed tangent DP3 result.texcoord[2].z, vertex.normal, program.env[6]; DP3 result.texcoord[3].z, vertex.normal, program.env[7]; DP3 result.texcoord[4].z, vertex.normal,program.env[8];
MOV result.color, vertex.color;
ENDglprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available glprogs/ambientLight.vfp GL_PROGRAM_ERROR_STRING_ARB: line 74, column 22: error: invalid texture coord inate reference line 75, column 22: error: invalid texture coordinate reference line 76, column 22: error: invalid texture coordinate reference line 79, column 22: error: invalid texture coordinate reference line 80, column 22: error: invalid texture coordinate reference line 81, column 22: error: invalid texture coordinate reference line 84, column 22: error: invalid texture coordinate reference line 85, column 22: error: invalid texture coordinate reference line 86, column 22: error: invalid texture coordinate reference
error at 2311: 4].x, vertex.attri\9], program.env[20]; DP3 result.texcoord[4].y, vertex.attri\10], program.env[20]; DP3 result.texcoord[4].z, vertex.attri\11], program.env[20];
# put into texture space DP3 result.texcoord[5].x, vertex.attrib\[9], program.env[21]; DP3 result.texcoord[5].y, vertex.attri\10], program.env[21]; DP3 result.texcoord[5].z, vertex.attri\11], program.env[21];
# put into texture space DP3 result.texcoord[6].x, vertex.attri\9], program.env[22]; DP3 result.texcoord[6].y, vertex.attri\10], program.env[22]; DP3 result.texcoord[6].z, vertex.attri\11], program.env[22];
# generate the vertex color, which can be 1.0, color, or 1.0 - color # for 1.0 : env[16] = 0, env[17] = 1 # for color : env[16] = 1, env[17] = 0 # for 1.0-color : env[16] = -1, env[17] = 1 MAD result.color, vertex.color, program.env[16], program.env[17];
ENDglprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available glprogs/shadow.vp glprogs/R200_interaction.vp GL_PROGRAM_ERROR_STRING_ARB: line 83, column 22: error: invalid texture coord inate reference line 84, column 22: error: invalid texture coordinate reference line 85, column 22: error: invalid texture coordinate reference line 88, column 22: error: invalid texture coordinate reference line 89, column 22: error: invalid texture coordinate reference line 90, column 22: error: invalid texture coordinate reference
error at 2579: 4].x, vertex.texcoord[1], R0; DP3 result.texcoord[4].y, vertex.texcoord[2], R0; DP3 result.texcoord[4].z, vertex.texcoord[3], R0;
# texture 5's texcoords will be the unnormalized lightDir in tangent space DP3 result.texcoord[5].x, vertex.texcoord[1], lightDir; DP3 result.texcoord[5].y, vertex.texcoord[2], lightDir; DP3 result.texcoord[5].z, vertex.texcoord[3], lightDir;
# generate the vertex color, which can be 1.0, color, or 1.0 - color # for 1.0 : env[16] = 0, env[17] = 1 # for color : env[16] = 1, env[17] = 0 # for 1.0-color : env[16] = -1, env[17] = 1 MAD result.color, vertex.color, program.env[16], program.env[17];
ENDglprogs/nv20_bumpAndLight.vp glprogs/nv20_diffuseColor.vp glprogs/nv20_specularColor.vp glprogs/nv20_diffuseAndSpecularColor.vp glprogs/environment.vfp glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available ------------------------------- using ARB_vertex_buffer_object memory using NV20 renderSystem found DLL in pak file: /home/neilm/d3/base/game01.pk4/gamex86.so copy gamex86.so to /home/neilm/.doom3/base/gamex86.so --------- Initializing Game ---------- gamename: baseDOOM-1 gamedate: Oct 4 2004 Initializing event system ...472 event definitions Initializing class hierarchy ...141 classes, 381376 bytes for event callbacks Initializing scripts /proc/cpuinfo CPU frequency: 2393.02 MHz Compiled 'weapon_rocketlauncher': 5710.2 ms ---------- Compile stats ----------
Memory usage: Strings: 79, 12592 bytes Statements: 67783, 1355660 bytes Functions: 2108, 250452 bytes Variables: 147320 bytes Mem used: 2476244 bytes Static data: 2277552 bytes Allocated: 3283340 bytes Thread size: 7068 bytes
...6 aas types game initialized. -------------------------------------- -------- Initializing Session -------- session initialized -------------------------------------- --- Common Initialization Complete --- ------------- Warnings --------------- during DOOM 3 initialization... WARNING: failed to open sound device '/dev/dsp': Permission denied
WARNING: sound subsystem disabled
2 warnings pid: 2814 496 MB System Memory guessing video ram ( use +set sys_videoRam to force ) .. found XNVCtrl extension 1.6 64 MB Video Memory Async thread started --------- Game Map Shutdown ---------- -------------------------------------- execing gfx_med.cfg ondump lnxlaptop.txt Dumped console text to lnxlaptop.txt.
This comment was edited on Oct 5, 06:45. |
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