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Linux DOOM 3

Penguins, start your flashlights! The DOOM III GNU-Linux FAQ now offers GNU/Linux x86 DOOM 3 version 1.1 as well as the GNU/Linux x86 server and a Linux version of the DOOM 3 demo (thanks Crusader). Word is: "This release is compatible with the 1.1 patch for Windows released earlier this week." Additionally:

Currently, the game will not run correctly on ATI cards using the fglrx driver. However, the ATI developers are working on new driver releases, and eventually the game will be supported."

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12. Re: Startup Errors Oct 5, 2004, 06:31 Dante_uk
 
I get errors in startup too but it does run okay.
I think there is a problem with you gfx driver somehow.
I also have quake3 running.
I'm using 61.11 on Suse 8.2 Linux
My laptop is only a GF4 4200GO
NOTE: sound failed because I was a different user then the user that started the X system.

DOOM 1.1.1282 linux-x86 Oct 4 2004 08:21:14
Hostname: semillon.4js
Alias: semillon
IP: 10.2.1.13
------ Initializing File System ------
Loaded pk4 /home/neilm/d3/base/game00.pk4 with checksum 0x7dafc4d4
Loaded pk4 /home/neilm/d3/base/game01.pk4 with checksum 0x16cf3b8a
Loaded pk4 /home/neilm/d3/base/pak000.pk4 with checksum 0x28d208f1
Loaded pk4 /home/neilm/d3/base/pak001.pk4 with checksum 0x40244be0
Loaded pk4 /home/neilm/d3/base/pak002.pk4 with checksum 0xc51ecdcd
Loaded pk4 /home/neilm/d3/base/pak003.pk4 with checksum 0xcd79d028
Loaded pk4 /home/neilm/d3/base/pak004.pk4 with checksum 0x765e4f8b
Loaded pk4 /home/neilm/d3/base/pak005.pk4 with checksum 0x8ffc3621
Current search path:
/home/neilm/.doom3/base
/home/neilm/d3/base
/home/neilm/d3/base/pak005.pk4 (63 files)
/home/neilm/d3/base/pak004.pk4 (5137 files)
/home/neilm/d3/base/pak003.pk4 (4676 files)
/home/neilm/d3/base/pak002.pk4 (6120 files)
/home/neilm/d3/base/pak001.pk4 (8972 files)
/home/neilm/d3/base/pak000.pk4 (2698 files)
/home/neilm/d3/base/game01.pk4 (2 files)
/home/neilm/d3/base/game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
5151 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
execing autoexec.cfg
"\\" isn't a valid key
5151 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
dlopen(libGL.so.1)
Open X display
Initializing OpenGL display
Using XFree86-VidModeExtension Version 2.2
DGA DirectVideo Mouse (Version 2.0) initialized
Free86-VidModeExtension Activated at 800x600
Using 8/8/8 Color bits, 8 Alpha bits, 24 depth, 8 stencil display.
GL_RENDERER: GeForce4 4200 Go/AGP/SSE2
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_m
ultitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_textur
e_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_textu
re_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_m
irrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vert
ex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_en
v_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_bl
end_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fo
g_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture
GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EX
T_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_sh
ared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compr
ession_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_e
nv_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_te
xture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL
_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX
_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp
GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filt
er_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_rang
e GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_
texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_
NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_
shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_progra
m GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS
_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum

------- Input Initialization -------
XKB extension: compile time 0x1:0x0, runtime 0x1:0x0: OK
XKB extension present on server ( 0x1:0x0 )
------------------------------------
----------- OSS Sound Initialization -----------
WARNING: failed to open sound device '/dev/dsp': Permission denied

WARNING: sound subsystem disabled

------------------------------------------------
...using GL_ARB_multitexture
...using GL_ARB_texture_env_combine
...using GL_ARB_texture_cube_map
...using GL_ARB_texture_env_dot3
...using GL_ARB_texture_env_add
X..GL_ARB_texture_non_power_of_two not found
...using GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic
maxTextureAnisotropy: 8.000000
...using GL_1.4_texture_lod_bias
...using GL_EXT_shared_texture_palette
...using GL_EXT_texture3D
...using GL_EXT_stencil_wrap
...using GL_NV_register_combiners
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_ATI_text_fragment_shader not found
...using GL_ARB_vertex_buffer_object
...using GL_ARB_vertex_program
X..GL_ARB_fragment_program not found
X..EXT_depth_bounds_test not found
---------- R_NV20_Init ----------
---------------------------------
----------- R200_Init -----------
Not available.
---------- R_ARB2_Init ----------
Not available.
---------- R_Exp_Init -----------
Disabled at compile time.
---------------------------------
----- R_ReloadARBPrograms -----
glprogs/test.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 66, column 22: error: invalid texture coord
inate reference
line 67, column 22: error: invalid texture coordinate reference
line 68, column 22: error: invalid texture coordinate reference
line 71, column 22: error: invalid texture coordinate reference
line 72, column 22: error: invalid texture coordinate reference
line 73, column 22: error: invalid texture coordinate reference
line 79, column 22: error: invalid texture coordinate reference
line 80, column 22: error: invalid texture coordinate reference
line 81, column 22: error: invalid texture coordinate reference

error at 1899:
4], defaultTexCoord;
DP4 result.texcoord[4].x, vertex.attri8], program.env[12];
DP4 result.texcoord[4].y, vertex.attri8], program.env[13];

# textures 5 takes the base coordinates by the texture matrix
MOV result.texcoord[5], defaultTexCoord;
DP4 result.texcoord[5].x, vertex.attri8], program.env[14];
DP4 result.texcoord[5].y, vertex.attri8], program.env[15];

# calculate vector to viewer in R0
SUB R0, program.env[5], vertex.position;

# put into texture space for TEX6
DP3 result.texcoord[6].x, vertex.attri9], R0;
DP3 result.texcoord[6].y, vertex.attri10], R0;
DP3 result.texcoord[6].z, vertex.attri11], R0;

# generate the vertex color, which can be 1.0, color, or 1.0 - color
# for 1.0 : env[16] = 0, env[17] = 1
# for color : env[16] = 1, env[17] = 0
# for 1.0-color : env[16] = -1, env[17] = 1
MAD result.color, vertex.color, program.env[16], program.env[17];
#SWZ result.color, R0, 1, 1, 1, 1;

ENDglprogs/test.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/interaction.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 66, column 22: error: invalid texture coord
inate reference
line 67, column 22: error: invalid texture coordinate reference
line 68, column 22: error: invalid texture coordinate reference
line 71, column 22: error: invalid texture coordinate reference
line 72, column 22: error: invalid texture coordinate reference
line 73, column 22: error: invalid texture coordinate reference
line 93, column 22: error: invalid texture coordinate reference
line 94, column 22: error: invalid texture coordinate reference
line 95, column 22: error: invalid texture coordinate reference

error at 1899:
4], defaultTexCoord;
DP4 result.texcoord[4].x, vertex.attri8], program.env[12];
DP4 result.texcoord[4].y, vertex.attri8], program.env[13];

# textures 5 takes the base coordinates by the texture matrix
MOV result.texcoord[5], defaultTexCoord;
DP4 result.texcoord[5].x, vertex.attri8], program.env[14];
DP4 result.texcoord[5].y, vertex.attri8], program.env[15];

# texture 6's texcoords will be the halfangle in texture space

# calculate normalized vector to light in R0
SUB R0, program.env[4], vertex.position;
DP3 R1, R0, R0;
RSQ R1, R1.x;
MUL R0, R0, R1.x;

# calculate normalized vector to viewer in R1
SUB R1, program.env[5], vertex.position;
DP3 R2, R1, R1;
RSQ R2, R2.x;
MUL R1, R1, R2.x;

# add together to become the half angle vector in object space (non-normalized
)
ADD R0, R0, R1;

# put into texture space
DP3 result.texcoord[6].x, vertex.attri9], R0;
DP3 result.texcoord[6].y, vertex.attri10], R0;
DP3 result.texcoord[6].z, vertex.attri11], R0;

# generate the vertex color, which can be 1.0, color, or 1.0 - color
# for 1.0 : env[16] = 0, env[17] = 1
# for color : env[16] = 1, env[17] = 0
# for 1.0-color : env[16] = -1, env[17] = 1
MAD result.color, vertex.color, program.env[16], program.env[17];

ENDglprogs/interaction.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/bumpyEnvironment.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 40, column 22: error: invalid texture coord
inate reference
line 45, column 22: error: invalid texture coordinate reference
line 50, column 22: error: invalid texture coordinate reference

error at 1202:
4].x, vertex.attri9], program.env[8];

# texture 3 gets the transformed tangent
DP3 result.texcoord[2].y, vertex.attri10], program.env[6];
DP3 result.texcoord[3].y, vertex.attri10], program.env[7];
DP3 result.texcoord[4].y, vertex.attri10], program.env[8];

# texture 4 gets the transformed tangent
DP3 result.texcoord[2].z, vertex.normal, program.env[6];
DP3 result.texcoord[3].z, vertex.normal, program.env[7];
DP3 result.texcoord[4].z, vertex.normal,program.env[8];

MOV result.color, vertex.color;

ENDglprogs/bumpyEnvironment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/ambientLight.vfp
GL_PROGRAM_ERROR_STRING_ARB: line 74, column 22: error: invalid texture coord
inate reference
line 75, column 22: error: invalid texture coordinate reference
line 76, column 22: error: invalid texture coordinate reference
line 79, column 22: error: invalid texture coordinate reference
line 80, column 22: error: invalid texture coordinate reference
line 81, column 22: error: invalid texture coordinate reference
line 84, column 22: error: invalid texture coordinate reference
line 85, column 22: error: invalid texture coordinate reference
line 86, column 22: error: invalid texture coordinate reference

error at 2311:
4].x, vertex.attri\9], program.env[20];
DP3 result.texcoord[4].y, vertex.attri\10], program.env[20];
DP3 result.texcoord[4].z, vertex.attri\11], program.env[20];

# put into texture space
DP3 result.texcoord[5].x, vertex.attrib\[9], program.env[21];
DP3 result.texcoord[5].y, vertex.attri\10], program.env[21];
DP3 result.texcoord[5].z, vertex.attri\11], program.env[21];

# put into texture space
DP3 result.texcoord[6].x, vertex.attri\9], program.env[22];
DP3 result.texcoord[6].y, vertex.attri\10], program.env[22];
DP3 result.texcoord[6].z, vertex.attri\11], program.env[22];

# generate the vertex color, which can be 1.0, color, or 1.0 - color
# for 1.0 : env[16] = 0, env[17] = 1
# for color : env[16] = 1, env[17] = 0
# for 1.0-color : env[16] = -1, env[17] = 1
MAD result.color, vertex.color, program.env[16], program.env[17];

ENDglprogs/ambientLight.vfp: GL_FRAGMENT_PROGRAM_ARB not available
glprogs/shadow.vp
glprogs/R200_interaction.vp
GL_PROGRAM_ERROR_STRING_ARB: line 83, column 22: error: invalid texture coord
inate reference
line 84, column 22: error: invalid texture coordinate reference
line 85, column 22: error: invalid texture coordinate reference
line 88, column 22: error: invalid texture coordinate reference
line 89, column 22: error: invalid texture coordinate reference
line 90, column 22: error: invalid texture coordinate reference

error at 2579:
4].x, vertex.texcoord[1], R0;
DP3 result.texcoord[4].y, vertex.texcoord[2], R0;
DP3 result.texcoord[4].z, vertex.texcoord[3], R0;

# texture 5's texcoords will be the unnormalized lightDir in tangent space
DP3 result.texcoord[5].x, vertex.texcoord[1], lightDir;
DP3 result.texcoord[5].y, vertex.texcoord[2], lightDir;
DP3 result.texcoord[5].z, vertex.texcoord[3], lightDir;

# generate the vertex color, which can be 1.0, color, or 1.0 - color
# for 1.0 : env[16] = 0, env[17] = 1
# for color : env[16] = 1, env[17] = 0
# for 1.0-color : env[16] = -1, env[17] = 1
MAD result.color, vertex.color, program.env[16], program.env[17];

ENDglprogs/nv20_bumpAndLight.vp
glprogs/nv20_diffuseColor.vp
glprogs/nv20_specularColor.vp
glprogs/nv20_diffuseAndSpecularColor.vp
glprogs/environment.vfp
glprogs/environment.vfp: GL_FRAGMENT_PROGRAM_ARB not available
-------------------------------
using ARB_vertex_buffer_object memory
using NV20 renderSystem
found DLL in pak file: /home/neilm/d3/base/game01.pk4/gamex86.so
copy gamex86.so to /home/neilm/.doom3/base/gamex86.so
--------- Initializing Game ----------
gamename: baseDOOM-1
gamedate: Oct 4 2004
Initializing event system
...472 event definitions
Initializing class hierarchy
...141 classes, 381376 bytes for event callbacks
Initializing scripts
/proc/cpuinfo CPU frequency: 2393.02 MHz
Compiled 'weapon_rocketlauncher': 5710.2 ms
---------- Compile stats ----------

Memory usage:
Strings: 79, 12592 bytes
Statements: 67783, 1355660 bytes
Functions: 2108, 250452 bytes
Variables: 147320 bytes
Mem used: 2476244 bytes
Static data: 2277552 bytes
Allocated: 3283340 bytes
Thread size: 7068 bytes

...6 aas types
game initialized.
--------------------------------------
-------- Initializing Session --------
session initialized
--------------------------------------
--- Common Initialization Complete ---
------------- Warnings ---------------
during DOOM 3 initialization...
WARNING: failed to open sound device '/dev/dsp': Permission denied

WARNING: sound subsystem disabled

2 warnings
pid: 2814
496 MB System Memory
guessing video ram ( use +set sys_videoRam to force ) ..
found XNVCtrl extension 1.6
64 MB Video Memory
Async thread started
--------- Game Map Shutdown ----------
--------------------------------------
execing gfx_med.cfg
ondump lnxlaptop.txt
Dumped console text to lnxlaptop.txt.

This comment was edited on Oct 5, 06:45.
 
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