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TRIBES: Vengeance MP Demo

The multiplayer TRIBES: Vengeance demo is now available, allowing the chance to check out Irrational Games' installment in the multiplayer shooter series. Word from Sierra is that the T:V beta will end September 29. Also: "The multi-player demo contains four maps and offers five different gameplay types. The final version of Tribes:Vengeance will ship with 11 multi-player maps, but will offer infinite variety with the availability of easy-to-use modification tools which will be released when the game ships. Irrational Games has built a unique gameplay system that will make it easy for enterprising game designers to mix and match gameplay types, maps, and objects to create original and unique ways of playing an online game." The 472 MB download is available on the Sierra Entertainment Website, and mirrored on 3D Downloads, 3D Gamers, Fileaholic, FileFront, FilePlanet (registration required), Filerush (torrent), FileShack (registration required), Gamer's Hell, GameSpot DLX (registration required), OzForces, and Worthplaying.

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33. Re: No subject Sep 29, 2004, 20:01 Nefilim
 
Remember how great the map system worked with the original Tribes? Unless the mapper edited the terrain (he could add all the buildings/weapons/etc he wanted), the user didn't have to download a thing. It made playing custom maps great, and I wish more games would have taken advantage of it...

That was also Tribes biggest disadvantage as far as custom maps went. Sure you could reuse the same bases and terrain to make hundreds of different maps, but that ensuured that nearly NO ONE played the TRULY CUSTOM maps, with custom bases, terrain, and models. Why download new maps externaly when you can autodownload server side maps that are under 100kb? It made for lots of variety, but very little truly creative NEW maps. Aside from a few exceptions, that was the case in both Tribes 1 and Tribes 2.

This will not be the case in T:V, and I for one am very happy about that. I was fortunate enough to be one of the very few people who had custom client-side maps in regular server rotation in T2, but there were TONS of truly awesome client side maps that never saw any play time, because of the server/client side distinction.

I predict many exciting fully custom maps within a few months of T:V's release. (hopefully I can manage to finish a few of my own by then)

 
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