[Aug 25, 2004, 04:48 am ET] - Share - Viewing Comments
- Neverwinter Nights 2
Fed's Neverwinter Nights 2 Q&A talks with Obsidian's Feargus Urquhart
about the upcoming D&D RPG sequel: "BioWare has given us the latest version
of their Aurora engine as of the latest patch to Hordes of the Underdark -
the second expansion to the original Neverwinter Nights. From there, they
are going to support us in using the engine, plus provide feedback on our
progress. As for the making of the game, we are going to be creating all of
the new technology, art and design."
- Rome: Total War
Rome: Total War Q&A
on Yahoo! Games Domain talks with Ian "Night at the" Roxburgh about
their large-scale historical strategy game: "All manner of PhD holders and
obsessives reside in our offices at any given time. The end result is an
attention to detail that is unparalleled in any other real-time strategy
a Troika Q&A on
HARDWiRED talking with Leonard Boyarsky about their unnamed upcoming post-apocalyptic
RPG: "Most of the publishers we approached with this idea weren't interested
in a post apocalyptic RPG because they "don't sell". We did have some
interest when we were trying to get a publisher to license Fallout for us,
but that never panned out, as you know. It's very difficult in these license
driven times to convince a publisher a great post apocalyptic RPG would be a
good investment. As I said above we haven't got a deal with any yet, but
we're talking to a few that seem really interested in making the game and
share our views on what would be a great RPG in this genre."
- Evil Genius
Genius" and "Freelancer" Composer James Hannigan is Determined to Score
[Part 2] on GameZone continues their conversation with composer James
Hannigan: "It’s as if we can’t decide, as an industry, if we want to seal
players in the game world or not. Sometimes we seek to fill out game worlds,
make them boundless and persistent, etc. in order to make them more ‘real’,
but at other times we are trying to create an emotional landscape selected
for an unfolding story, much like the finite nature of a stage or film set."
- The Witcher
Witcher Q&A on GameBanshee talks with CDProjekt about
their upcoming RPG: "We wanted to merge the game’s story with the truly
unique world of Sapkowski’s novels, so we decided to use a well-known
existing hero to start with. Although the main character is predefined at
the beginning, players will be free to change him later on depending on
their choices and actions."
- Diabolique: License to Sin
Diabolique: License to Sin Q&A Part Two on HC.Gamer continues their
conversation with Grzegorz Miechowski covering details about Metropolis
Software's upcoming shooter.
- Second Life
Labs and Transactions in Second Life on Frictionless Insight is an
article on the economy in Linden Labs' MMORPG, discussing the topic with CEO
- The Guy Game
Fed's The Guy Game Q&A cracks some cold ones with TOPHEAVY CEO Jeff
Spangenberg and discusses their upcoming game of guyness.
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||Re: No subject
||Aug 25, 2004, 11:47
|Uh, sorry Troika, but you know, you need to get over the fact that you didn't get the Fallout license. Move on to something original.
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