[Aug 21, 2004, 03:47 am ET] - Share - Viewing Comments
- Brothers in Arms
Brothers in Arms Q&A on Computer And Video Games talks with Randy
Pitchford of Gearbox Software about their upcoming World War II game: "Yes,
the system we have is called situational AI. And that's what our designers
use to give the enemies commands in the same way I give my Allies commands.
The battlefields are more alive - this is not a corridor shooter where
you're taken through a very narrow path and the makers use tricks to lead
you past obstacles - you know, all that linear stuff."
Vampire: The Masquerade - Bloodlines Q&A on GameBanshee talks with
Troika games joint-CEO Leonard Boyarsky about their upcoming blood-sucking
Source-engine project: "When we first spoke with Activision about this
project, there was actually never any thought of incorporating anything from
the first game’s storyline into Bloodlines. We were all much more focused on
creating an entirely new story and giving the player the opportunity to
create their character instead of being given one. I think Redemption was
great for what it was, but we were setting out to make a totally different
style of game than it had been."
- Seal of Evil
Evil Q&A on Game Chronicles talks with Liu Jiang from Object Software
about Seal of Evil, their upcoming RPG: "Yes, SOE has been designed with
branching storylines. Players will be often asked to make “critical”
decisions. Player’s choices may trigger some plots which will finally affect
the game ending. Sometimes players are not aware that their destiny has been
decided as they make their decisions halfway through the game. Whether or
not you find an item, visit a person, complete a quest and/or a fight result
may affect the game ending. Players can choose to do it or not, it’s quite
- The Matrix Online
Matrix Online Q&A on GameSpot talks with William Westwater of Monolith
about combat in the upcoming spoonless MMORPG: "The Matrix Online blends
role-playing, the Matrix, and cool martial arts animation. Watching the
fight, you might think that the game is about twitch reactions and button
combos, but really the fighting is less frantic and more tactical than that.
You don't throw individual punches so much as tell your character to use
tactical styles or to attempt special moves."
Hall on the future of Warner Bros. Interactive on GameSpy talks with the
chief at WBIE about what's what: "At the highest level, the short-term plan
is to do what I call 'stick to the fundamentals,' which involves increasing
general competency about video game development in the industry within the
studio. There are external things that we have to do in order to accomplish
that, as well as internal things, like coordinating with theatrical or
- Dawn of War
Fed's Warhammer 40,000: Dawn Of War Q&A talks with Relic designer Jay
Wilson about progress on their upcoming Warhammer RTS game: "Dawn of War
puts you in command of the Third Company of the Blood Raven’s Space Marine
Chapter charged with repelling an Ork invasion. The planet Tartarus is being
completely overrun, and without your help the population will be destroyed.
As bleak as things look at the outset of this invasion things take a turn
for the worse when the Blood Ravens discover that the Orks are merely a
distraction, and that far more nefarious events are unfolding on the
- Leisure Suit Larry
Leisure Suit Larry: Magna Cum Laude Q&A on GameSpy talks with Tom Smith
about the upcoming Larry game: "It's a different kind of adventure game.
It's more focused on mini-games and has the free form exploration and the
focus on story and writing, but it doesn't have the annoying inventory
puzzles that scare people away. It's sort of an adventure game for the next
- Men of Valor
Zur on Men of Valor on GameSpy is a Q&A with the composer of the
soundtrack on the upcoming Vietnam War game.
- Online Worlds
Vault's Online Worlds Roundtable #11, Part 2 is online, offering:
"Further discussion of massively multiplayer online gaming in the Far East,
why it's so popular, how it differs et al" (15 yard penalty for bad Latin).
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||Re: No subject
||Aug 21, 2004, 14:00
||Mad Max RW
|Please don't let Dawn of War suck. I'm dying for a really good RTS.
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