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Carmack Working Ahead

Official Armadillo Q&A thread on the X-Prize Forums (thanks Redwood) features the id Software lead programmer outlining the status of his team of hobbyist rocketeers. Along the way he describes the balance of how he can divide his time between spaceflight and game design by admitting he's already working on some new tech for their next game:

Id vs Armadillo:
I am working on the rendering technology for the next game right now, so it looks like the balance will stay about the same for a while at least.

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42. Collapsible structures Jul 21, 2004, 06:27 Marauder
 
Here is one improvement that I'd like to see: collapsible structures.

I'm waiting for the game in which you can use a rocket launcher (or something like it) to blast holes into walls, pillars and other support structures in order to make the bricks of the structure collapse. Not just the loose entities, but the ENTIRE level should be subject to gravity, so you can find even more creative ways to play.

So, theoretically, you can start off in a lunar base or something, and if you have enough ammo, you can blast the entire thing to rubble so that you're left standing on a lunar surface with nothing but a weapon and a pile of subble in front of you.

That sort of physics engine can revolutionize the 3D shooter genre... for the first time you'll need actual architects with engineering knowledge to design the levels...

 
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