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Universal Combat Expansion

This press release announces plans for Universal Combat: Hold the Line (thanks Frans), a Universal Combat expansion, while simultaneously, somewhat confusingly, heralding the end of the short-lived UC series (which was planned as the new Battlecruiser franchise), saying the previously announced UC: Edge to Edge is now a working title, and that the game's official title will be unveiled later this year. Meanwhile, here's the announcement of Hold the Line, planned for release this holiday season:

We have no immediate plans to develop another stand alone Battlecruiser title in the short term. As such, today we are announcing the above currently in progress addition to the Universal Combat franchise. Our aim with UCHTL is to improve on various critical aspects of the previous title in order to provide an even more advanced and fun title based on lessons learned from the previous offering.

Probably the last of its kind in the Battlecruiser series as we have come to know it, we are making UCHTL the all-encompassing game with as much advancements and fun filled gameplay in first person planet-side careers as is currently seen in the space borne careers. An extensive FAQ which will be frequently updated to reflect inbound questions, is located at www.3000ad.com/products/uchtlfaq.html .

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123. Re: No subject Jul 12, 2004, 09:43 Tigger
 
But instead, he oversees a mere niche product, and only one at that...It's really a sad shame.

I hate to beat a dead horse...

Regardless of genre, games that we play are all expansions or improvements to ideas that have been around for a long time. Modern FPS games were all born from the original Wolf3D. RPGs got their birth from the D & D and the like. Both of these genres have been improved upon and reinvented many, many times. We call that improvement or reinvention 'the standard' by which we measure games of that type.

Then along comes UC. Universal Combat is a combination of several different genres of games. The problem is that each of these genres have been developed over time; ideas expanded on, new ideas implemented, etc. The combination of them all has not.

Regardless of how I feel about Derek personally, I think that Universal Combat could have been a great game if he had stuck to what he is good at - making space sims. Derek's problem is that he doesn't take criticism well and therefore won't be able to improve his games beyond his own vision.

Ultimately, it's not about what we think should be created but what the end-user thinks should be created. After all, those of us in the computer industry are here to serve the end-user.



--
Tigger
"It's not the years, it's the mileage" ~Indiana Jones

This comment was edited on Jul 12, 09:48.
 
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--
Tigger
Vic Fontaine for President
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