A Q&A on
39-45 Stratégie with Ludmilla Ludvig
of Fireglow (also
available in the site's native Français
) discusses what they are up to,
which reveals that work is underway on a new Sudden Strike game with an all-new
engine. Word on the project is that they are targeting early 2005 for a full
release, but there are plans for a tech demo next month. The Q&A is accompanied
by a bunch of new screenshots, and here's some of what they have to say about
The new engine introduces major interface and game play
innovations, distinguishing it from other WWII games, and definitely from all
previous Sudden Strike series games created by our company.
Not only a skilled player, but even a beginner will feel comfortable with the
game, because it is not mandatory to control much things; we respect
super-hardcore players and that hopefully they will be satisfied making things
that casual players believe to be absolutely impossible. Stunning 3D graphics,
the realistic simulation of all ground, air and naval units, and references to
real historic events should attract many players.
The graphic component of the engine will support full 3D premium quality
realistic landscapes and marines. It uses the most recent versions of the Direct
X and OpenGL libraries taking advance of the full power of modern graphic
accelerators. The engine targets the Real Time Strategy games, so a player
mainly uses a bird’s-eye view of the battlefield, but the free camera control
allows close-up views when necessary.
The engine is capable to render vast areas filled with forests, sea areas,
fields, etc. with a huge amount of units, calculating realistic, dynamic shadows
and special effects.
The new advanced user interface will allow a player to deal with complex yet
intuitive strategic, logistic, and tactic layers. The logic component of the
engine will provide for certain autonomy of units, yet allowing detailed
micromanagement when necessary. The player will fight computer controlled troops
and human opponents.