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Black Isle, Fallout 3 Dead

More bad news at Black Isle Studios, where lead designer J.E. Sawyer resigned just last month (story), as Farewell, but not goodbye on the Interplay Entertainment Forums (thanks Nels Nelson) is a post from Damien "Puuk" Foletto that indicates that the studio is now shut down, referring to today as his "last day at the (former) BIS." This follows suit with a note sent along by designer John Deiley:

Today marks the end of an era. Black Isle Studios is no more. In yet another sweeping layoff of employees, Interplay has officially let go the last of it's Black Isle employees (save two that I know of) and dissolved the division. Also, the non-announced title that the division was working on, Fallout 3, has been "shelved" to quote management.

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79. Re: This blows Dec 9, 2003, 13:38 Silicon Avatar
 
Question: Why doesn't story-rich game foo sell that well?

Answer:

It's time management. Most people have X hours of "play time" per week and they want to maximize it. Having to surf through a 30 hour "story" that isn't really THAT great to begin with (especially when you are 25+ and have played all this crap before under a different guise anyhow) gets old.

FPS games and the like are easy to sit down and get immediate satisfaction from. Complex RPGs are not. It's not hard to understand.

 
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