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| [Nov 22, 2003, 12:59 am ET] - Share - Viewing Comments |
Considerably earlier than expected, the public version of the Deus Ex: Invisible
War demo is now available for download. Here's word: "Only one event has
been more anticipated than the December 3rd release of Deus Ex: Invisible War,
and that is the release of the pre-release playable demo for Deus Ex: Invisible
War. The demo gives an incredible glimpse into the unique player choice
gameplay. Alex D needs transport in a jet held by Sophia Sak, mercenary. There
are many ways to resolve the challenges in getting your ride, it's up to you how
to choose to make it happen. You've got a few biomods and a few weapons at your
disposal, but are they necessary. Will you use wits or brawn? And do you have
enough of either to make it happen?" The 224 MB demo can be found on
the Eidos
Interactive Website, and mirrored on 3D
Downloads, 3D Gamers, Boomtown
(registration required), Computer
Games Online, DeusEx2Files,
FileFront,
Filerush,
FileShack (registration required), Gamer's
Hell, Games
Fusion, GameSpot
DLX (registration required), GameTab,
IGN, Loadedinc
(registration required), NWSGaming, Pixelrage.ro,
and Worthplaying.
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| 334. |
Re: No. 327 |
Nov 25, 2003, 21:58 |
MeatForce |
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Personally, I have no real trouble imagining that in the future world of Deus Ex, they have invented this type of ammo. All weapons except the knife and the baton use mutating nanobot ammo, I imagine to myself. No sweat.
HOWEVER (and I know it's a silly debate, but I'm finding it somewhat more entertaining than the demo, ATM)
I have a very hard time immagining that the manufacturers of said ammo - and the weapons which use it - wouldn't still be delivering it to the consumer in some sort of easily-installed cartridge form. Something that's also easy to sell and distribute. To me, it just makes sense in a universe where soy-food is still sold in tidy foil packets.
I would also imagine that, much as is the case today, the design considerations for the weapons would naturally influence the form-factor of the ammo they use.
Otherwise, I have to imagine that weapons in the future use only ONE standard interface for ammo supply, and that the chosen standard is some sort of strange nano-conduit flowing through the users fingers (or from a belt, or via 802.11g, or whatever).
The only way I can see that being plausible at all is if ALL weapons were manufactured by only one interest, and I don't know of any evidence to support that idea in the DX universe.. REMEMBER: these guys have gone on at great length about how "true-to-life" this universe is meant to be, and this gameplay mechanic made PERFECT sense in the first installment. I am willing to accept that in the span of time between the two games, significant advancements have been made in weapons ammo, but nothing about the way these advancements are being presented to me feels the least bit plausible.
To make matters worse, there is an item in the demo labeled "Ammo Clip", however it's one-size fits-all -- as we well know. Sorry, but until somebody tells me where the "recepticle" is that my character slots that into on his body, I'd prefer to think he's shoving it into the gun, thx.
This comment was edited on Nov 25, 22:00. |
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----- I'm not even angry. I'm being so sincere right now, even though you broke my heart and killed me. |
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