[Nov 22, 2003, 12:59 am ET] - Share - Viewing Comments
Considerably earlier than expected, the public version of the Deus Ex: Invisible
War demo is now available for download. Here's word: "Only one event has
been more anticipated than the December 3rd release of Deus Ex: Invisible War,
and that is the release of the pre-release playable demo for Deus Ex: Invisible
War. The demo gives an incredible glimpse into the unique player choice
gameplay. Alex D needs transport in a jet held by Sophia Sak, mercenary. There
are many ways to resolve the challenges in getting your ride, it's up to you how
to choose to make it happen. You've got a few biomods and a few weapons at your
disposal, but are they necessary. Will you use wits or brawn? And do you have
enough of either to make it happen?" The 224 MB demo can be found on
, and mirrored on 3D
, 3D Gamers
(registration required), Computer
(registration required), Gamer's
(registration required), GameTab
(registration required), NWSGaming
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
||Nov 23, 2003, 01:20
|RegularX: Are you even listening to yourself? You're completely playing apologist here, and making some pretty lame excuses. As others have said, your comments about location based damage were way off the mark.
Maybe because it's a game and not every game bases it's action on where you place your shots.
Tell me you're joking. The game shouldn't base its action on where you place your shots? What the fuck? So we shouldn't have to aim? Aiming is a superfluous feature?
Strange, I wouldn't even had noticed it from the demo if it weren't for all these people bitching about it. My guess is a lot of people will have the same reaction from the full game too. Ammo? Who the hell cares about the "kid in the candy store" about ammo? It's the guns the matter.
Oh gosh. If you didn't notice the ammo, I'd venture that you're not experienced with FPS games. If you are, I dunno man. I heard plenty of people on message boards who weren't aware asking "Why can't I reload." I mean, that's not even worth responding to. Of course it's noticeable, and its dumb. No, it does not ruin the game, it's not the worst thing they could've done, but that doesn't change the fact that the old way was better, and there's no excuse for taking a system that worked and ruining it.
Your "who cares about ammo" is wrong as well. Obviously that's what the developers thought. "Who cares about ammo? Or hacking? Or combat? Or lockpicks?" No, the game isn't centered around any of those things, but these aren't barriers to the game... they are the game! Ammo was a part of DX and it worked. It made sense and it added depth, strategy, and believability to the game. Same thing with lockpicks and multitools. They were two separate items. So what? Why can't we have 2 items? They weren't doing the same thing. One bypassed electronic systems and the other picked locks. The same item does not do both of those things. Opening a door with a multitool feels silly, with an orange beam going to the blocky doorknob. Again, this isn't a major problem in the game, but the thinking that led to these decisions was flawed.
People bitching that it's using 512x512 textures instead of 1024x1024, or that the models are 2500 polys instead of 4000
You act like people found out these numbers and then decided not to like it, and that isn't true. People don't like it because it doesn't look that great. It looks pretty good, and I don't mind the grapgics really, but it also performs poorly, and that's not acceptable for many people.
Face it, I hope this game is good too, but the demo had serious problems, and people are not making them up.
EDIT: Hahaha, there you go again man.
Those thousands of people playing UT, UT2003, and Quake3 as I type this must just be insane then.
So now you're justifying things in a Deus Ex game by comparing it to UT and Quake. What? Do you see nothing wrong with this comparison? Do you think before you type?
This comment was edited on Nov 23, 01:22.