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| [Nov 07, 2003, 9:39 pm ET] - Share - Viewing Comments |
A post to the Interplay
Entertainment Forums (thanks RPGDot
and PC Games Online) has word from Black
Isle Studios' lead designer J.E. Sawyer that he is resigning his position.
Here's the post: I figured I'd post this here before DAC and NMA got the
scoop! I am resigning from my position as lead designer at Black Isle Studios. I
will not discuss those reasons here, but I will state that they are my reasons.
I apologize to those who may be disappointed by my decision and congratulate
those who rejoice at it. My last day will be November 21st.
From this point forward, I will not be discussing any aspect of Black Isle
Studios projects that may be currently in development.
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| 4. |
Re: How was this game? |
Nov 7, 2003, 21:31 |
Tom |
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Lionheart started off ok... ya, dated gfx, but other than that it was kinda fun. There were one or two major bugs that most people ran into, that took em a long time to fix. The net code SUCKED horribly, 3-player on a 100Mbit LAN was choppy!
But the real killer for Lionheart was the latter part of the game - I'm guessing the last third or so. I don't know for sure, since I couldn't bring myself to finish it. It just got so incredibly monotonous. Combat, combat, combat, and not the fun rampaging kind. The kind that gets dragged out because you have to sit around resting for so long after every fight.
Oh well. It was almost a good game.
This comment was edited on Nov 7, 21:32. |
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