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The Temple of Elemental Evil Demo Tomorrow

Atari sends word that a demo version of The Temple of Elemental Evil, Troika's new D&D RPG, is expected tomorrow. Here's the announcement:

Atari today revealed that the demo for it’s recently released The Temple of Elemental Evil™ for PC CD-ROM will be available tomorrow via GameSpot’s new downloading system – DLX http://dlx.gamespot.com. The demo will also be hosted at www.atari.com later that same day. Based on a module developed by Dungeons & Dragons® creator Gary Gygax, The Temple of Elemental Evil represents the first interactive role-playing game set in the popular World of Greyhawk. Developed by Troika Games, The Temple of Elemental Evil will feature an exciting party-based, single player campaign, an engaging storyline based on the classic D&D® adventure of the same name as well as a faithful translation of the latest 3.5 edition rules.

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11. Re: Well. Nov 6, 2003, 23:55 cappy
 
From the boards, apparently a lot of people had issues with bugs running from minor and irritating to making the game unplayable. Some of it was related to Atari's use of CD-copy protection.

I had no problems playing the game except for a consistent crash-to-desktop (documented as a bug by others) during one particular end-boss death scene which required the graphics options to be turned down.

Unfortunately it seems that a lot of the bugs were anomalies that would strike one player and not another with a fairly similar system.

I would categorize my enjoyment of the game as close to either of the Icewind Dale titles and more than Dungeon Siege. In fact, I would actually put it closest to Gorasul, but few people have heard of or played that one.

Unlike Planescape Torment (which I usually replay about once a year) or either of the Baldur's Gates, I don't particularly feel a strong compulsion to try to replay it. Apparently Atari forced some changes on Troika that have made playing as different alignments such as evil not enticing enough to encourage replayability. Otherwise, I guess some replayability might be to change the party composition just to experiment with different classes (unlike say, the Baldur's Gate games where you get the added interest of some unusual NPC interactions depending on who all is in the party).

 
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