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| [Nov 02, 2003, 2:01 pm ET] - Share - Viewing Comments |
Man is it ever a gorgeous day around here today!
I'm quite happy with the new Battlefield 1942 patch, and the new Invasion of the
Philippines map is a lot of fun. I am terribly disappointed, however, to see
that a bug that was introduced with the last patch remains, and I cannot
configure the mouse wheel for the functions I would like to assign to it. Is it
a standards issue that causes mouse wheel support to be so flaky in games all
these years after the doohickeys were first devised? The only such thing I find
nearly as vexing is the occasional game that still manages to not support the
numeric keypad to input numbers. The devil is in the details, and these are a
couple of controller details that need an exorcism.
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| 26. |
Red Orchestra |
Nov 2, 2003, 19:16 |
Hump |
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I finally re-installed UT2k3 so I could try RO. The art direction is beautiful, the weapons modeling the best I've seen in any WW2 shooter, the "iron sight" aspect is spot-on....
....but unless you enjoy grindingly realistic gameplay you might not want to install 2K3 just to play it. Most of the maps are depressing in their realism, very dark and war torn, its next to impossible to differentiate between friend or foe. When aiming at a player you'll see the name and team color displayed over their heads, this function stops once they get beyond a certain distance. TK's are often, so much so most of the vets don't even bother complaining if you tag one if he's a teammate. Fatigue is modeled into the game as well as an extensive body hit-point system that can gimp you if hit in the leg or aim affected if hit in the arm. This is cool but theres no meter showing where your fatigue limit is. Another nod to realism is no crosshairs (though the iron sights make up for this). Going prone is possible but you can't move if you're in iron sight mode. Sniper scopes: a really unique take on making the sniper class balanced is that instead of having your whole field of view zoomed in, only a very small percentage of your view is taken up by the scope while the rest of your view is "normal". There are "classes" but only in the sense that you spwan with a different type of weapon. Theres only 1 slot for a sniper in most maps, unlimited riflemen, 2 assault class, one commander class, etc. (the numbers/ratios vary depending on which side you're on and/or which map you're playing).
So to reiterate, the game is very professional in its execution but its very much a simulation and (probably) an aquired taste for most.
---------------------------------------------------------------------- PAH! This comment was edited on Nov 2, 19:17. |
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"Both the “left” and the “right” pretend they have the answer, but they are mere flippers on the same thalidomide baby, and the truth is that neither side has a clue."
- Jim Goad |
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