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Half-Life 2: Delay? Maybe, Playable? Yes

New delay for Half-Life sequel on BBC News (thanks Eraserhead) has a quote from Christophe Ramboz of Vivendi Universal Games on the Half-Life 2 source code theft that takes a completely different direction than the talk of four month delays found in a different article (story), as they have him saying: "Vivendi Universal Games is only the distributor of the product, which is produced by the US studio Valve and so it will up to them to make an announcement." Meanwhile, Thieves steal playable version of Half-Life 2 on CNN Money contradicts reports that downplay the amount of code stolen, choosing to reveal that the Source source thieves "also stole enough game maps and other components to put together a playable build of the game. Today, five days after the first leak, they have released that build."

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118. Re: No subject Oct 7, 2003, 22:35 TimothyB
(This has probably been posted 10 times, but maybe not)

Taken from Gamespot:

Stolen Half-Life 2 code checks out as the real thing. Security expert calls it a "serious hack" with broad implication for gamers.

While investigating the now-infamous Half-Life 2 hack, Thor Larholm, senior security researcher for security firm PivX Solutions, obtained source code from available resources on the Internet and compiled the game. The program worked and appeared to be Half-Life 2, he said.

While some reports have focused on speculation that the digital thieves wanted a leg up in finding ways to cheat the game, Larholm stressed that the leaked source code could be used by hackers and others to find security holes in the program. This means that people who play the game online may be opening themselves up to attack.

"It is a very serious hack," Larholm stated. "It highlights some loose security policies. I definitely hope they catch these guys."

Valve wasn't the only one affected by the incident.

Components of the source code appear to be from other companies who had licensed the software to Valve, Larholm said. For example, some of the code apparently came from Havok--Dublin, Ireland's creator of software that emulates the physical interaction between in-game characters and their environments.

Steven Collins, chief technology officer for Havok, couldn't confirm whether the stolen code contained the company's software but said his company is investigating the issue. "We are working with Valve," Collins said. "I expect to be in a much more informed position in a few days."

In addition, the code from Valve's game distribution system, Steam, was also obtained online with the Half-Life 2 code, Larholm revealed.

By Robert Lemos, [POSTED: 10/07/03 06:10 PM]

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