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More on Half-Life 2 Source

Game Biz Mystified by Code Theft (thanks Mike Martinez) and Half-Life 2 code leaked online (thanks Thor) have a mainstream reports on the Half-Life 2 code situation. Meanwhile, Shacknews has more on the situation from Valve's Gabe Newell:

1) We've taken our network connection down to pretty much a minimum. We're still finding machines internally that have been compromised.

2) The suite of tools that the attacker was using included the modified version of RemotelyAnywhere (basically a Remote Desktop-style remote admin tool), Haxker Defender (a process, registry key and file hiding tool), the key logger, and various networking utilities that allowed them to transfer files (compressors, NetCat, and FTP). We also are pretty sure they were sniffing our network to gather passwords and other information. Haxker Defender includes a file system driver that allows an attacker to have stuff on your machine that is invisible, unless you do something like mount the drive under another OS that has NTFS support.

We have determined one way of detecting some infected machines, which is using a connection viewer to detect connections to anomalous hosts external to our network.

We still don't know their entry method.

3) In general, the community has been remarkably swift at tracking down the sources of the leak. What would be most helpful now are IP addresses of the people who were responsible for the intrusion or for the denial of service attacks.

4) Also, please continue to send in URLs of websites hosting the source code. We've been contacting people and asking them to take it down.

5) There's anecdotal evidence that other game developers have been targeted by whoever attacked us. This hasn't been confirmed. We've been providing other game developers with more detailed information about the exploits and evidence of infiltration.

6) We're running a little bit blind with our network shut down, but it seems like some of the press has picked up the story. I've been fielding calls from the mainstream non-games, non-technical press.all day. Hopefully they will get to report shortly what a mistake it is to piss off a whole bunch of gamers and get them hunting you around the Internet.

For any information related to this, please send it to helpvalve@valvesoftware.com, or you can always send to gaben@valvesoftware.com as well.

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126. Re: Valve is a little STEAMED Oct 6, 2003, 05:43 Armengar
 
It is interesting to see peoples opinions of the theft of the code. MOst are jumping on the hang-em-high bandwagon. It is probably abunch of kiddies who wanted to see if they could steal teh source (and probably the game for themselves) for bragging rights on the net.

whilest I am not condoning the action, I feel that this is the work of joyriders rather than hardened crack sellers. Correct me if I am worn but I would rather give a drunk driver who mows down a bunch of kids a harder sentence than kids who steal source code.

Valve have only themselves to blame for the loss, yeah some people comitted a crime but for heavens sake then had no security whatsoever by the look of an entire network being compromised. You dont leave your house unlocked whilst telling everyone about your really cool car - its doesnt take a genius to push the door.

Life terms for hacking? Please. Maybe if they hacked the nukes, but surely it is a judge who should decide not the politicians. Both UK and US are going to the dogs for simply holding changing policy to suit the massess rather than to suit the crimes.

I especially liked this one:
"There's anecdotal evidence that other game developers have been targeted by whoever attacked us. This hasn't been confirmed"

Gabe: err, John have you been hacked?
Carmack: Maybe.
Gabe: oh cool, they got our HL2 source, what they get off you?
Carmack: oh, our router IP (WAN).
Gabe: bugr

 
Its not the cough that carries you off but the coffin they carry you off in.
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