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| [Aug 11, 2003, 09:50 am ET] - Share - Viewing Comments |
There's a NWN:
Hordes of the Underdark preview on GameSpy
with the first details on the upcoming NWN add-on since its existence was first
revealed ( story). Here's a bit: Other new goodies include
six new prestige classes, 16 new creatures, over 40 new spells, over 50 new
feats, new weapon types, new voice sets, new music tracks, and a new
item-crafting sytem [sic]. As good as Shadows of Undrentide was, the
additions to Hordes of the Underdark look even sweeter. For several
reasons, people love playing and reading about all things drow. This expansion
pack attempts to offer a thrilling Underdark adventure and allow module makers
to craft their own dark-elf tales.
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| 17. |
Re: Whoa!! |
Aug 11, 2003, 20:39 |
Creston |
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I'll second the mention of the Shadowlords / Dreamcatcher campaigns. I mentioned them a few days ago as well. Adam Miller is one absolutely awesome module designer, and quite frankly I fail to understand why Bioware hasn't already signed this guy for a few hundred grand a year, since he is obviously about a billion times more talented than the grubs they've got designing modules right now.
The downside of doing such amazing work as Adam Miller is doing, is that it takes an AWFUL amount of time to do so in the NWN engine / toolset. His modules really aren't all that long, an hour or two at most per chapter, but the last 2 in the dreamcatcher series took him well over 2 months just to make, much less test and perfect. This isn't what Bioware intended, and it's THIS precise fact that is keeping many more people from going out and making a (quality) module.
Well, that, and the fact that you have to be a fucking Carmack'esque scripting genius to do even the tiniest thing. Anyone remember the whole blabla that Bioware spouted off, a year or so before release, how there was going to be NO scripting in the toolset, just a bunch of pulldown menus that would enable you to do everything you wanted? Falls a bit in the same category as their promises for the second expansion...
That said, I still like NWN alot, and have played through most of the modules on NWNVault's hall of fame. It just could have been so much more. As always, though, here's hoping for the future. NWN sold a shitload of copies, so there really is no reason for Bioware not to do a Neverwinter Nights 2.
Creston
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