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A chat log from last night's chat with NVIDIA is up on Bjorn3D. Along the way, the proceedings point the way to a forum post called Half-Life 2 - Anti-aliasing by Valve's Gabe Newell that puts the recently unveiled "problem" with HL2 antialiasing (story) in perspective: He explains how the visual artifacts described in recent reports have been present in other games for years, and that they are showing concern because they have eliminated so many other visual artifacts as well as the amount of light variation they are using. He goes on to discuss solutions:
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