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TRIBES Vengeance Q&A

There's a TRIBES Vengeance Q&A on PC Gameworld talking with VU Games producer Chris Mahnken. Along the way he picks up the gauntlet when asked about comparisons to other highly anticipated shooter sequels, and tosses it right back:

I think we’ll stand up quite well with those titles, which is really saying something. The Doom 3 engine has no outdoor spaces, and the Half-Life engine has been in development since before Tribes 1 shipped. The real question is how they will match up to Tribes Vengeance game-play.

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109. Re: abelincon.. Jul 1, 2003, 13:47 Yogi
 
Beaner, your statements are completely un true.

The old guard of Tribes 1 didn't play Tribes 2 because they didn't get them game they were expecting. They were mislead as to what Tribes 2 was going to be. They did not get a game that was fun to play.

Excuse them for expecting a sequel to Tribes 1, which Tribes 2 was not. It undid over 2 years worth of gameplay evolution. It was a step BACKWARD for the franchise.

Speed caps on a game that developed into a high speed fast action game? Does this make sense?

Removing an ability that took time and skill to develop (mine discing) was replaced with a lame ass weapon (shocklance).

Person to person combat was replaced with person vs turret combat.

But yeah, you're right, they didn't play T2 because they couldn't handle it.

:-wave-: Marweas

 
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