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Half-Life 2 Q&A

Trepid's Gabe Newell Q&A chats with the Valve Software honcho about Half-Life 2 and beyond (thanks Maximus). The Q&A delves into a wide variety of topics, including editing, multiplayer support and more. Also included is word not to expect a demo before the game's release nor to expect Half-Life 3 any time soon after the sequel's release. Here's a bit that reflects on why they might not jump right into development of the third Half-Life game:

What was the most difficult challenge to overcome when developing Half-Life 2?

The length of the project. We've been working on Half-Life 2 for five years, and it's been a huge amount of work the whole time. It's just hard to maintain your focus over that length of time. We've had some of our long-time playtesters going from being seniors in high school to being college graduates during Half-Life 2 development.

We're going to recharge a bit on short fun projects once HL-2 goes out the door.

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18. Re: This Gabe Newell guy... Jun 15, 2003, 19:49 RaZ0r!
 
I think he is a complete ass.

They had a fully complete, GM version of the original Half-Life for Macintosh, paid the company that was porting it full price, and then never released it.

Why?

Because Mac users expected it to included TF, MOD support, patches, etc., and when Mac users were upset it was not going to have these features, he canned it to teach them a lesson.

How dare they be upset about getting a half-assed version of Half-Life! They should be happy to get anything that says Half-LIfe on it for Mac. We'll show them, we'll cancel it for a loss rather then just do it right

Now that's an ass.

RaZ0r!
Tweak Monkey and Gaming Extraordinaire =)
http://users.ign.com/about/Cutts
 
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