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Carmack on DOOM 3

John Carmack Speaks on Doom 3 on GameSpot has a couple of tidbits gleaned from a talk given by id's lead programmer, saying the ability to save the game anywhere on a level is being reexamined, that human characters in the game will be animated with the assistance of motion capture (while most of the monsters will still be hand-animated), and he is struggling with the decision over whether to allow shadows to be turned off in the game, since they are so important to the drama, but they also represent half the engine's rendering efforts. There is also another article on Carmack's talk on GameSpy.

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85. Re: Limited Saving Options May 16, 2003, 04:13 DNForever
What's with all this "freedom of the player" shit? You have no choice, they make the game. I wish Mario could have wings in Mario 1, but that doesn't mean I swear off the game. I think that unless you suck and die a couple times a minute, the save-only-when-allowed thing will be less of an inconvenience, and actually will increase the tension - I force myself not to overuse the quick save in all the games I play, to make it harder and also more fun. Give it up, you guys have no say.

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