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Half-Life 2 Trailer

IGN's Half-Life 2 Media Page now offers a link to a Half-Life 2 teaser (the link was broken for a bit after being posted, but seems to work properly now). The 11.9 MB movie is in QuickTime format. There are also Half-Life 2 Impressions on GameSpot with a detailed rundown on what they saw, concluding with: "Frankly, we were blown away by what we saw of Half-Life 2 here, and though this was a rolling demo (albeit of real-time gameplay), Valve proceeded to demonstrate the bug bait level in action, which looked just as good as in the rolling demo. Based on the 25-minute Half-Life 2 demo, we can say with reasonable certainty that this is definitely a game worth looking forward to."

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320. Re: RE: 264. Examples May 21, 2003, 15:11 Xombie
 
I didn't say anything about being all-positive. Just from what I have seen in the trailers, if DOOM3 got a 10 for it's graphics then HL2 would get a 7.5.
I beg to differ. Doom 3 has sacrificed detail in order to accomodate the lighting engine. Just look at the textures and the blarinly obvious low-poly parts of the models.

Can you explain to me how you can someone "have a bias, albeit a scattered one."??
I'm talking about your bias on certain parts of the games. You don't seem to have any "we'll wait and see" opinion on any part of the games. You have a bais towards Doom 3's graphics for instance, while not its story.

We should all pray that they were only trying to show the game in it's best possible light and that I will be able to play it reasonably on my Athlon 1600+XP with GF3 Ti200: I don't think so!! If I get a better fps with D3 than HL2 at the same res and qual then I will be royally pissed off.
Doom 3 doesn't need the system as much for its advanced graphics so much as its advanced rendering. It still uses the same tecniques today's games use in most places (Normal Mapping on low-poly models, hand-animated models, low-res textures at distance, etc.)
For HL2, you need a top of the line system because it seems to use features just added in DX9, the advanced AI, and especially for the physics. Not to mention they have deformable environments. Newell says that the deformable environments' LOD-based system won't require a beefy computer, but as someone who used to play Red Faction multiplayer, I'll believe that one when I see it.
 
Xombie x0mbie x0mb|e Xombie
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