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PlanetSide on May 20

Sony Online Entertainment sends word that PlanetSide, their MMOFPS, will launch in North America on May 20. Here's the announcement, which includes more on plans to integrate voice communication into the game:

Sony Online Entertainment Inc. (SOE), a worldwide leader in massively multiplayer online gaming, announced that its highly-anticipated massively multiplayer online first-person action game, PlanetSide(tm) will make history when it launches on May 20. The groundbreaking game will allow thousands of players to fight online in an all-hours-of-day global war that has never been seen before in the first-person action genre. The company also announced that it will add squad-based voice chat functionality to PlanetSide, further enhancing the experience of fighting together with a squad and working as a team. PlanetSide will be available on May 20, 2003 in North American retail stores.

"There has never been an online action game as ambitious as PlanetSide. We are combining a game world that can support the fast action of a first person shooter with the character growth, development and scale of an MMORPG," said Michael Lustenberger, director of product marketing at Sony Online Entertainment. "The result is a truly new and unique experience as players are immersed in battle with thousands of other people from across the country, while they hone their skills and become elite combat units."

PlanetSide has a suggested retail price of $49.99, which includes a 30-day free trial subscription to the game's online world. Additionally, the game will carry a monthly subscription fee that will be announced at a later date for continuing access to the game world. Players can subscribe for additional months using a credit card, or purchase PlanetSide 90-day Game Cards, which open the PlanetSide universe to those who choose not to use a credit card.

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82. These big battles don't exist May 10, 2003, 22:42 Lactose The Intolerant
 
The ppl going around on this thread talking about massive battles are BSing you. The servers were crapping out when they had 3k played on them for stress testing. The most you see on a server is 2k, that might sound like a decent amount, but this is spread over ten continents so you only have a few hundred ppl on each one. This did not work at first since there was no front line and it just ended up to be ppl capping empty bases over and over again. Now the devs solution was to create a "lattice" system where you could only attack a adjacent base. This worked incredibly well since everyone would be concentrated on only a couple places creating the huge battles advertised. Unfortunately the whiners on the board had this modified, they argued this made squad tactics insignificant since the numbers were so high. Apparantley it never occured to anyone that a squad of ten guys should be insignificant on the battlefield and should not be able to cap a base by themselves. So it was changed, they added more links to the bases (some linked halfway across the map) and now its back to smaller scaled combat, and yes there is usually an empty base or two that is linked. So what do we have left? Tribes essentially, the combat is back to squad lvl, there really is no reason to play this game if you already have Tribes 2. The biggest battles you will see now is maybe 100-200 ppl, and keep in mind this is spread out.

This comment was edited on May 10, 22:59.
 
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