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NOLF2 Add-on & MP Plans

There's an article on future plans for No One Lives Forever on GameSpy with word on plans at Monolith for future releases of both a tool package and an expansion pack for No One Lives Forever 2, their spy shooter sequel. There are scant details on the add-on, except that it's expected before the end of this year, and that it will put players in the role of one of the bad guys, rather than as Cate Archer. What they have to say about plans for a free multiplayer patch is more concrete, including word it is expected within the next couple of weeks. Here's the deal:

The “first big release” (as Monolith put it) is a huge NOLF2 multiplayer patch which will be released within a week or two, adding deathmatch, team deathmatch, and a new gameplay mode called Doomsday. The patch should contain over 10 maps, many based on NOLF2 single-player levels (including Siberia, Japan, and Khios), but including large pieces of original architecture as well.

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41. Re: NOLF2 Mar 10, 2003, 23:09 pancreas
 
While I didn't play Hitman 1, I thought the move the diversify the gameplay in Hitman 2 was half-heartedly executed. There was little reward to either going super-stealthy or guns-blazing (At least in IGI2 the maps hinted at the appropriate playstyle.) All you get is this inconsequential rating and a few unlockable weapons of questionable usefullness. IMO, at the end of each mission they should have given you a weapon suited to your playing style.

I didn't like Thief 2 as I did 1, primarily because of the story. It lacked the certain philosophical underpinnings (Clarity of Light versus the Imaginativeness of Dark) I enjoyed reflecting about in the first and had barely any more depth than a typical save-the-world-from-a-madman-and-his-doomsday-weapon movie. The ending was also a dissapointment since it had none of the finesse, suave and the foreboding sequel tie-in part of the original. I also missed the scared-as-shit moments I had in 1 (The ghosts were utterly badass), since your mostly human opponents in 2 were generally easier to defeat.

I like many have high hopes for DX2, particularly regarding the fact that they intend to completely pull-off the simulation aspect of gameplay. I didn't like the way some of the levels in 1 could only be finished using a fixed, definite set of options. Let's see if we truly can defy typical character achetypes this time around.
 
"Nothing livens up a robotic hymn of doom more than an amazing pair of jugs." - Brak
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