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Battlefield 1942 Update

The Battlefield 1942 Website has a quick SitRep on what's on tap for the World War II combat game. They describe the difficulties in getting the Linux server debugged that's holding up its release, describe what priorities are being followed for development of the version 1.2 patch, address refresh rate issues under Win98 and WinME that they will not be able to fix, and outline their commitment to preventing the use of cheats wherever possible.

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39. Re: Why this isn't your momma's infrantry Oct 18, 2002, 15:23 richcz3
 
Stop stop stop with real world comparisons.
There is nothing in BF1942 modeled after the real world...NOTHING. Pure action fun fun fun.

The hitcode is definately being worked on as well as the bandwidth requirements. They have a long list of things they are going to fix which is good for everyone.

Read this.

"Balthaser: Getting the feel nailed down for the weapons in a first-person shooter is one of the hardest things to do. I knew this coming into the project and I made it one of the top three areas we must succeed in in order to have the product succeed. So, this is now one of my highest priorities - to get the handheld weapons fixed up as soon as possible - especially the close combat. We're working on it. The new patch may have some new hit detection code working - I wont know until I fully test it though."


richcz3

 
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