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UT2003 Demo Patch Planned

The Unreal Technology Website features an update from Epic's Tim Sweeney discussing some important issues regarding the just-released demo for Unreal Tournament 2003. Contained therein is the news that a small patch is expected today, which will provide the first real-world test of their in-game update feature while addressing a number of reported bugs. The post also describes how DirectX 8.1b is required for the demo, that the in-game server browser bug caused by the flood of users should be fixed now from the server side, tips for server admins running multiple servers on one machine, that the recent master server downtime was caused by its move to a faster machine, that the stats tracking system will come online today, an admission that joystick support still needs work, and more. Additionally, a couple of forum posts (thanks HomeLan Fed) highlight other fixes in the works, this one by Mark Rein admits that they accidentally broke support for Voodoo-based accelerators and that today's patch will address this, and this post by CliffyB acknowledges the dislike many have expressed with the sports announcer voices, describing new options the game will offer to control announcements, while providing a workaround to disable the announcer in the demo for now.

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55. off subject.... Sep 16, 2002, 14:54 Sparrow
 
I've read some post where people are talking about a benchmark included in the demo. Does anyone know anything about this and if so how to use the benchmark. All help appreciated.

 
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