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id Software Q&A-DOOM III MP Clarification

FiringSquad's QuakeCon 2002 report is now online, offering their impressions of the DOOM III presentation, John Carmack's address to the attendees, some highlights of the Carmack Q&A, and more. They cap things off with their own Q&A with designer Tim Willits and animator Fred Nilsson of id, discussing DOOM III's single-player focus, multiplayer support, weapons, interactivity with the levels, NPCs, monsters, and more. It should be noted that Tim's answer to a question about multiplayer scalability offers relief for those concerned about John Carmack's comments about four-player multiplayer support, saying: "Doom 3 multiplayer will be fully scalable. It will be a peer to peer system. We haven't started working on it yet. Tell everyone not to panic - it will be fine. John just forgot to mention it'll be scalable past four players."

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41. Re: Its a single player game Aug 26, 2002, 23:24 Black Manta
 
#37, you are worried about something you shouldn't be. Why would any game company in their right mind model Doom 3 for a multiplayer game?! You speak as if this spells doom (haha) for all future games. As my subject of this thread suggests, doom 3 is a SINGLE PLAYER GAME. A game that focuses on multiplayer WILL NOT model the doom 3 engine for netcode. I mean look at D3 - it looks almost as good as CG, with the dynamic lighting and all. There is no reason for this in multiplayer right now - as a programmer, I can say that multiplayer needs to be fast so that the clients can communicate with each other efficiently. No multiplayer game will sacrifice the underlying model (client/server) so you can see shadows on a teammate. Yeah more single player games MAY have limited multiplayer, but isn't that expected? I'm glad actually because then developers can focus on single player while multiplayer developers can focus on multiplayer. Not every game uses id technology either (Unreal engine, anyone?). So calm down, this isn't the end of client/server. Doom doesn't care really about multiplayer as much this go-round, so they are leaving some stuff out. Its just that simple. Client/server will live on, unless there is a better way to play in the future. TFC/CounterStrike players will not abandon these games for Doom 3. As I said before, Doom will NOT revolutionize multiplayer this time, so stop acting like it will.

 
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