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id Interview

Talkin' DOOM with id Software on is dated a couple of days ago, but was just put online, recapping their QuakeCon conversation with id Software's Tim Willits and Fred Nilsson. They discuss how the four-player limit John Carmack described for DOOM III is a design choice and not a technical limitation, reasons for the inability to join multiplayer games once they are in progress, that this inability to join running games will also extend to Quake IV, exactly how "committed" they are to an Xbox port, plans for a future multiplayer update or add-on, the chances of a DOOMtest, the types of cinematics they're planning, plans for an automap, what's been going on since E3, where progress stands, the reception their showings of the game have met with, collaborating with Raven on Quake IV, and more.

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54. Re: wut u talkin about Aug 24, 2002, 12:15 Bakura
I agree with not adding COOP will mess the game up nasty. I played DOOM multi a bit but not as much as Duke Nukem 3d.
The funnest time i've had in any Multiplayer game was playing Duke3d in COOP Mode. I must have beat that game 87382 times with different people. The only COOP FPS i've played besides that was Serious Sam and it was awesome. Not as fun as Duke3d but still fun. By not adding COOP to the game it will definitely ruin it

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