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DOOM III Announced

id Software Partners With Activision on DOOM III is the press release announcing both the official title for id's new first-person shooter that went by the "new DOOM game" label since it was first unveiled nearly two years ago (story), and a renewal of their co-operation with Activision to publish and distribute the game. As always, a projected release date is not listed, but the game will be shown at E3 later this month. Here is an excerpt:

SANTA MONICA, Calif., May 3 /PRNewswire-FirstCall/ -- id Software(TM) and Activision, Inc. (Nasdaq: ATVI - news) announced today that Activision will be the worldwide licensed distributor for DOOM III(TM), the latest installment in one of the most successful franchises in PC gaming history. Built on id's revolutionary new 3D graphics engine, DOOM III draws players into the most frightening and gripping 3D gaming experience ever created. DOOM III is currently in development for the PC by id Software and will debut at this year's Electronic Entertainment Expo in Activision's booth #1224 in the South Hall.

"DOOM III will change what people expect to see and experience in a PC game," said Todd Hollenshead, CEO, id Software. "We couldn't be more psyched about DOOM III, and are thrilled to debut the title at E3 with Activision. Get ready to be terrified."

"We are excited to continue our successful and long-standing relationship with id," said Larry Goldberg, executive vice president, Activision Worldwide Studios. "I'm sure that id fans and action gamers alike share our anticipation for the latest incarnation of DOOM, which is one of the most important franchises in PC gaming history. There is no doubt that DOOM III will be at the top of every gamer's most wanted list."

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116. Re: DooM HAD A STORY, and a good one at that May 5, 2002, 21:19 Xombie
 
Most likely they didn't ever actually buy the game, and only played the shareware version, which had few (if any) story parts to it.

The reason why the gameplay itself was lacking (and lacking in Wolf 3D) was because it was the style of the time. Although proven by both Quake and Daikatana, the gameplay would have continued to be simplistic had John Romero stayed at id.
id's staff is currently NOT the same ones that worked on Wolf, Quake, or Doom. Most of those people have likely moved on by now. id does this thing called "hiring" (gasp!) and they do it to "new people" on a regular basis (double gasp!)

To my knowledge, no one has ever been assigned to "story" on any id single player game yet. Nor "writing" or anything of the sort. With games NOW, though, such a thing is an absolute necessity. Just as Level Design wasn't a word when Doom was made.

id has before set more precedents, and had fewer to follow. Now they are on the heels of Half Life. After Half Life, no one expected an action game with anything less than an extensive story, played out in the game before the player's eyes. id's last single player game came out in late 1997, before Half Life. (apologies for the previous typo, I meant to say "half a decade", not "a decade")

And no, RtCW was, again, NOT made by id, it was made by Gray Matter and Raven.

I'm holding my judgement until I see who is announced as the writer.

 
Xombie x0mbie x0mb|e Xombie
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