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Majestic to End

EA's ambitious Majestic game, which embroiled players in a mystery that involved real-world interactions with instant messages, email, faxes, and more, will be shut down sometime in the middle of next year, but not before costing the company between five and seven million dollars. This revelation is found in Can PC gamers handle innovation on CNN Money, a column that examines the idea that while PC gamer's demand innovation they don't necessarily reward it. The article quotes an unrepentant Jeff Brown, vice president of corporate communications for EA, as saying: "Maybe the consumer didn't get it, but in five years, everyone's going to be making games based on this engine. I'm not apologizing for anything!"

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38. Innovation? How about boredom... Dec 25, 2001, 21:30 Tigger
And what's so innovative about sitting around reading a bunch of websites and then waiting for faxes and e-mails from the game? I have to do all that shit in my normal life, I dont need a game calling me up screaming!

The game was also hyped way too much for way too long. No matter how good the game was, how can it live up to: "Majestic, you don't play it - it plays you..."?
Let's be realistic. It didn't play me. It' didn't even fondle me! It BORED ME TO TEARS.

The truth is, this game isn't going to appeal to hardcore gamers. We want instant gradification. I spent more time reading websites in the 2 months I played Majestic than I logged in CS in the last 4 months!

It's not whether gamers, as a community, can handle innovation. The question is, can companies be innovative enough for us?

This comment was edited on Dec 25, 21:38.
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