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Toxikk Dedicated Servers Requested

This forum thread about Toxikk discusses the underpinnings of this recently announced first-person shooter and its claims of old-school 1999-style gaming. A preliminary discussion of dedicated server and LAN support indicated support for neither is planned, and there is a concerted effort from some of the participants to convince them to reconsider this, noting that both features are central to what the audience for such a game would expect. The latest word from the developers is they are willing to listen to the feedback on this and discuss alternative approaches. Thanks Joao.

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7. Re: Toxikk Dedicated Servers Requested Aug 6, 2014, 08:06 RenownWolf
 
It's highly confusing o_0 They are using the Unreal Engine (be it 3.0 or 4.0), it has dedicated servers and lan functionality built in.

So they are purposefully removing a feature of the engine to control servers... They must have seen how Battlefield now makes money via controlling the servers (albeit they are numerous and easy to get) and wanted in on that action.

I'm not understanding why devs want to control the servers so badly, I rather miss community run servers with Admins who actively moved against cheaters/dickheads. I know there are still servers with active admins, but it just doesn't seem the same. Unless the cheat detection finds the hack, a public server now usually has a cheater that can come in and empty it out damn fast.
 
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