"The Future of Unreal Tournament Begins Today" declares
the Unreal Engine website
, where Epic's Steve Polge outlines plans for
public development of the next installment in the Unreal Tournament
series, which will be released as an entirely free game for Windows, OS X, and
Linux, not just a free-to-play dealie. Here's the explanation
of their business model for the multiplayer shooter: "We’ll eventually create a
marketplace where developers, modders, artists and gamers can give away, buy and
sell mods and content. Earnings from the marketplace will be split between the
mod/content developer, and Epic. That’s how we plan to pay for the game." Here's
Work on the future of
Unreal Tournament begins today, and we’re happy to announce that we’re going
to do this together, with you. We know that fans of the game are as passionate
about Unreal Tournament as we are. We know that you have great ideas and strong
opinions about where the game should go and what it should be. So let’s do
something radical and make this game together, in the open, and for all of us.
HERE’S THE PLAN:
- We’ve created a small team of UT veterans that are
beginning work on the project starting today.
- From the very first line of code, the very first
art created and design decision made, development will happen in the open,
as a collaboration between Epic, UT fans and UE4 developers. We’ll be using
forums for discussion, and
streams for regular updates.
- If you are a fan and you want to participate,
create a free account and join the forum discussion.
- All code and content will be available live to UE4
developers on GitHub.
- The game will be true to its roots as a
- Development will be focused on Windows, Mac and
SO WHAT’S THE CATCH?
- It will take many months until the game is
playable by gamers. This is real development from scratch.
- When the game is playable, it will be free. Not
free to play, just free.
- We’ll eventually create a marketplace where
developers, modders, artists and gamers can give away, buy and sell mods and
content. Earnings from the marketplace will be split between the mod/content
developer, and Epic. That’s how we plan to pay for the game.
A lot of this is brand new for Epic, and we don’t yet have everything figured
out. Things will probably definitely go wrong from time to time, and when they
do, we’ll have to work through them together. There will be a lot of tough
decisions to make, and not every feature will make it into the game. But if
you’re a fan of Unreal Tournament, a UE4 developer, or a future modder – or if
you just want to learn how we make games – we hope you’ll join us. It’s going to
WANT TO GET INVOLVED?
- Want more detail on the project? Read our
- Want to participate & give feedback? Check out the
forums, and sign up for a free account
here to join Unreal
Engine 4 community.
- Just interested in getting updates? Subscribe to
here at the bottom
right of our page.
- In case you want to check out the classic Unreal
Tournament games, they will be on sale
tomorrow, for 50% off!
Follow us at /UnrealEngine on