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Valve Reddit Interview

The WeAreA videogame developer AUA! - IAmA with Gabe Newell on Reddit is now online following an odd false start for the interview. The conversation with the Valve honcho includes assists from Erik Wolpaw, Erik Johnson, Ido Magal, and "Coomer" (we're thinking Greg, not Christen), with topics covering Linux support, possible Steam Music integration with other services, and even a reference to Half-Life 3 Ricochet 2: "When we announced our products years in advance in the past and then were really late delivering them, it was pretty painful for both us and the community," explains Gabe. "We'd rather not repeat that."

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11. Re: Valve Reddit Interview Mar 5, 2014, 14:56 BicycleRepairMan
 
Beelzebud wrote on Mar 5, 2014, 13:27:
Gabe is great, and I love Valve, but let's get real here.

Gabe stood on Alcatraz island at an AMD launch event saying that Half Life 2 was ready to ship, and that it would be bundled with all new AMD cards. 48 hours later he had to admit the game was still at least a year away, and people got cd-key cards instead of a game.

Given his track record, I can see why he keeps quiet about HL3. When he has something to show, we'll all know it.

Yeah, HL2s delay was a major screwup, not the delay itself, but the way it was handled. As I recall, they promised HL2 on something like "sept 30" in May before that september, and then, as the summer went by, they went into some kind of panic mode, and instead of TELLING people that "its not coming out in september" they kept silent, and when they were asked in like late august early september if the game was going to be delayed, they said stupid shit like "Not that we know of..". Most people can deal with and excuse delays, but we dont like being lied to.

I totally understand that they dont want to create that trap for themselves, but it really was a royal screwup that they not only walked into, but kept making worse.

I suppose they have decided not to say anything until the game is nearly complete this time around, but how do you define "nearly"? I suppose when you have the content and game up running and playable start-to-finish, its about halfway there or so...
 
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