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Eidos Montreal Layoffs

Kotaku reports that THIEF developer Eidos Montreal laid off 27 employees today, following up on earlier reports that between 20 and 50 staff were let go. They got this official statement on the topic:

Yes it is true we've let 27 people go today, unfortunately it's something that every major studio has to do sometimes in order to ensure you have the right set up for current and future projects. It's never a nice thing to do but we are genuinely trying to offer as much support as much as we can. We're trying to re-locate as many people as possible into other roles here or at our other studios and we've been in touch several studios in Montreal to arrange a career day for those affected by this. We're very thankful for all their hard work and we sincerely wish them well.

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33. Re: Eidos Montreal Layoffs Mar 5, 2014, 13:51 Quinn
 
netnerd85 wrote on Mar 5, 2014, 13:05:
Quinn wrote on Mar 5, 2014, 12:49:
Couldn't have said it better than the comment below. I'm right before the last chapter now and only now I know the city like the back of my hand. Before that, it was horror.
Often play games where you instantly know the map?

Not sure about you but when playing a game I don't actually know a map until having played it. Remembering more bits of it as I go along...

Smart-ass comments ftw!

Have you played THIEF? I don't know about you but its map is so utterly crap that I learned to rely on my own mindmap, if you will, instead of that utterly useless crap. And that's quite the feat, actually, because of the ridiculous maze that it is.

PS: I realize I've been bitching allot about this game lately. That's because the game can be that much frustrating at points. Let me grant the game that it's art is magnificent. The City, it's a real place, man. It's beautiful in its own special way. More often than not I've just looked around in awe, silently nodding my utmost respect and appreciation to the people who created it. If all those loading moments were gone, more people roamed the streets and if the homes you enter had people in it... It'd be perfect. Sadly, consoles couldn't handle that.

What I also realized last night, is that nostalgia is a limiting thing. Give the old Thief these graphics, and we basically have THIEF. Yes, the level design of the new THIEF is just as good. During every mission I play I'm simply intimidated by the amount of paths to take and amazed by how many layers every mission has. What I'm saying is that I think it's nostalgia that makes many of us believe the older Thiefs were that much better in every way. They weren't. They were shockingly similar. Obviously that just isn't enough anymore.

This comment was edited on Mar 5, 2014, 14:09.
 
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