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Eidos Montreal Layoffs

Kotaku reports that THIEF developer Eidos Montreal laid off 27 employees today, following up on earlier reports that between 20 and 50 staff were let go. They got this official statement on the topic:

Yes it is true we've let 27 people go today, unfortunately it's something that every major studio has to do sometimes in order to ensure you have the right set up for current and future projects. It's never a nice thing to do but we are genuinely trying to offer as much support as much as we can. We're trying to re-locate as many people as possible into other roles here or at our other studios and we've been in touch several studios in Montreal to arrange a career day for those affected by this. We're very thankful for all their hard work and we sincerely wish them well.

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28. Re: Eidos Montreal Layoffs Mar 5, 2014, 10:31 Task
 
Looting was better in the original Thiefs. Each difficulty simply had a certain amount you needed to 'loot' to achieve completing that difficulty. Expert mode had the most loot you needed take (rather than "all"), but you never had to take everything, but you could find the maximum stuff to take if you really wanted to (so you could buy some extra stuff before the next mission). The main objective is always sneaking to a location and stealing a specific thing.

Having never played Thief 1 until this year, I love how each mission is vastly different and introduces new methods each time. The Craigscliff Prison was one of my favorites so far, sneaking into an incredibly claustrophobic place with zombies, and into a Hammerite Prison, and then trying to find 2 people you have to sneak out, finding out 1 was dead, and the other you had to carry out over your shoulder. That was awesome and I was on edge from the tension the whole time.
 
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Playing: The Witcher 2, Dragon Age: Origins, FF8
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