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Star Citizen Hangar Adds Oculus Rift Support

The Roberts Space Industries website has details on a new version 11.1 patch that's now available for the Hangar module for Star Citizen, the upcoming space combat game (thanks TweakTown). Here are the complete patch notes:

A new Hangar patch is now available via your launcher! Patch 11.1 adds support for the Oculus Rift to the Hangar module, which was promised as part of the $12 million stretch goal! Oculus owners can now get a first look at their ship collections using the 3D headset. Be sure to let us know what you think! This is a pre-alpha release. There are a number of known issues regarding the Rift support; a complete list is available in the patch notes. Please report any additional bugs on the forums!

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34. Re: Star Citizen Hangar Adds Oculus Rift Support Feb 28, 2014, 23:12 [VG]Reagle
 
I investigated the Star Citizen craze to try to find out what was going on with the millions and millions of dollars of crowd funding and here is a full report of what I found:

1. A bunch of Star Wars Geeks are Star Citizen fan bois
2. Every time Roberts Space Inc Tweets a shiver goes up their legs.
3. Due to the Nerdgasm in the SC forums nothing can be discussed.
4. Every stretch goal makes a million dollars and they produce nothing

So every stretch goal makes Star Wars Geeks have a nerdgasm and shivers shoot down their legs and apparently money shoots out their buts. That is pretty much the extent of my findings.

After that well apparently these geeks start hemorrhaging cash and the developers add another stretch goal and laugh their way to the bank while doing nothing.

Meanwhile, the game looks like it was made in 1999 with a free engine... Oculus Rift Support please...

Maybe Carmack will come and talk for 18 hours straight...that should get these nerd pumped up to donate $10,000 to become a platinum doner. Seriously...
 
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I am much better now.
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