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Pillars of Eternity is not going to come out in the first half of this year, in spite of previous indications from developer Obsidian that their throwback RPG kickstarted under the working title Project Eternity would come out this spring. This turns out to be another case of a game's development being overburdened by cash after the project took in four times its one million dollar goal. "It's not going to be in spring," project lead Josh Sawyer tells Eurogamer, confirming "it's going to come later" when asked if it would be out in the first half of 2014. He explains that Kickstarter does not allow projects to change their projected release dates once they are underway, so their hands were tied once all that cash started rolling in. "When we started with a million-dollar budget and a relatively modest game with five classes [there are now 11], that was assuming if we get $1m we can make this game and we'll probably get it done by April," he explains. "We got almost four-times as much money and that's a much bigger game, and that doesn't mean that immediately we just dump four-times as many people on it and it also gets done in April. There's a lot more stuff to do." "We knew that at that time," he said. "But until we get really close to releasing the game we don't want a specific release window, because we're not a publisher, we don't have to! Virtually nothing good comes from us releasing a date before we're very confident in it. It's not going to be in spring; we're going to be working into spring to get alpha done because it's a big game." Thanks nin via Joystiq.
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