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Op Ed

Rock, Paper, Shotgun - Why Games Should Enter The Public Domain.
The idea that creativity is only feasible if thereís a financial reward is abundantly demonstrably false. For someone to make their living from creative pursuits relies on some sort of financial return, yes. Creativity is not dependent on its being oneís living. Thatís enormously crucial to remember. But even when talking about those seeking to make their living, the notion that a finite stretch of time in which exclusive profits can be made doesnít prevent anyone from becoming a multi-millionaire from their work. An eventual transition to the public domain would in no sense take away the financial incentive to create.

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14. Re: Op Ed Feb 4, 2014, 17:39 Beamer
 
jdreyer wrote on Feb 4, 2014, 17:28:
@ Beam,

What you mention is a risk of shorter copyrights, but the downsides of long copyrights far outweigh any risks.

1. NOTHING can be done with IP under copyright if the holder doesn't have means/desire to do it.

2. I can't make a world with laser swords because George Lucas will sue the shit out of me. Ditto for a game with "mechs" and "long range missiles."

Making weaker copyright laws doesn't preclude making new IP. It opens up MORE options not less.

1. But nothing should be done. Come up with your own damn world! It isn't hard, it's more rewarding, and it encourages more creativity. We don't need more Jar Jar Binks games, we need new scifi worlds to explore

2. I agree in part. In part. Concepts shouldn't be easily dependable but should be easily extended. At the same time, it's harder than you think. There was a laser sword in Halo and no one sued. And while "mechs" may be copyrighted, "long range missiles" is not, nor would a court ever hold it, unless Microsoft is suing North Korea for making them right now. Yeah, the issue is that it may get to court, but its unlikely to
 
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