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Op Ed

Rock, Paper, Shotgun - Why Games Should Enter The Public Domain.
The idea that creativity is only feasible if thereís a financial reward is abundantly demonstrably false. For someone to make their living from creative pursuits relies on some sort of financial return, yes. Creativity is not dependent on its being oneís living. Thatís enormously crucial to remember. But even when talking about those seeking to make their living, the notion that a finite stretch of time in which exclusive profits can be made doesnít prevent anyone from becoming a multi-millionaire from their work. An eventual transition to the public domain would in no sense take away the financial incentive to create.

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8. Re: Op Ed Feb 4, 2014, 15:03 Beamer
 
Cutter wrote on Feb 4, 2014, 14:55:
Innovation isn't creation, and we only go from where we have been before. Honestly, I'd see that time slashed to 5 years, 10 max.

Agreed, it isn't.
A company can be entirely innovative without needing the Star Wars universe. I actually can't think of a good reason why anyone should have the right to put Luke and Han Solo in something.

What's the benefit?

Take FTL. Would FTL be better if it were Star Wars themed?
How about Orcs Must Die? Would making the main character Legolas have resulted in a better, more enjoyable game?

Because it would have been stupid for the designers not to have done that, as it would have increased sales. But it would also make those games less special, because they'd be just another fucking Star Wars game.

I prefer people make their own worlds than cluster around someone else's often shitty yet somehow popular vision.
 
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