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Battlefield 4 Mantle Update Released

EA's Battlelog announces the delayed "Mantle" renderer is now available for the Windows edition of Battlefield 4 for owners of AMD graphics cards, though for some reason this comes in advance of the new AMD beta drivers to enable support of the new API (when they're released they should show up on this page). They offer benchmarks to show the performance improvements seen running the military shooter sequel under Mantle, and the following explanation:

Mantle is a new low-level graphics API that we’ve been working very closely with AMD on over the last 2 years and it is a major change & improvement to how we are able to program & use modern GPUs in order to get the most out of them.

Battlefield 4 on PC is already quite heavily optimized using DirectX 11 and DirectX 11.1, but with Mantle we are able to go even further: we’ve significantly reduced CPU cost in our rendering, efficiently parallelized it over multiple CPU cores and reduced overhead in many areas.

The biggest performance gains can be seen when the game is bottlenecked by the CPU which can be quite common even on high-end machines and this was main goal to improve on with Mantle. We’ve also been able to streamline and optimize some of the GPU workload. The end result is that game performance is improved in virtually all scenarios in Battlefield 4 on both Windows 7 and Windows 8 when running with Mantle!

This update is the first release of our new Mantle renderer, and we will continue to provide more tuning for different types of configurations in future updates. Still, we are really happy with the performance improvements that we are seeing with this update and we believe you will be as well.

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66. Re: Battlefield 4 Mantle Update Released Jan 31, 2014, 03:14 eRe4s3r
 
TheEmissary wrote on Jan 31, 2014, 01:56:
Did it ever occur to you that some people game on 120 or 144hz monitors.

Most modern at least the highly threaded ones respond more to the number of cores than the core frequency. Games like BF3 and BF4 are examples of this, with at most 5 fps apart when using the same GPU.

Its really too early to call this as we have no idea what Nvidia response to Mantle is going to be. The rumor mill suggests that the next Nvidia GPUs (Maxwell) are going to have an ARM co-processor to offload tasks from the main processor. If the rumors are true then both companies have been focused on eliminating the CPU bottleneck when using their GPUs.

Its going to be an interesting 18months to see where this ultimately settles at. My early guess is that depending on performance this could cause a price war between the two GPU companies. This all depends on how many Mantle games are announced and get released in that window as well.

This rumor is why I hold back upgrading at the moment...
 
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