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AMD: Battlefield 4 "Up to 45% Faster" Using Mantle

AMD's CES 2014 Press Conference Webcast Replay is online, letting us play fly-on-the-wall for their presentation at the show. At this point in the presentation they discuss their upcoming Mantle API, claiming for the record that they've seen an up to 45% framerate increase in Battlefield 4 using the same hardware under the new API. They offer a little BF4 gameplay footage to show this off, but there is no footage not using Mantle for comparison (oddly, the tidbit they show had two visible full-stop hitches). They brag that Mantle development is booming, with three engines working on integration at five developers, encompassing 20+ games. The patch to enable Mantle support in BF4 is expected sometime this month. Thanks PCGamesN.

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61. Re: AMD: Battlefield 4 Jan 9, 2014, 10:59 InBlack
Shineyguy wrote on Jan 9, 2014, 09:51:
InBlack wrote on Jan 9, 2014, 08:10:
I dont see how ATI trying to up the ante by bringing another API to the table so that developers have the option to develop on it is somehow inducive of the sky falling or some such catastrophe??

Do a little research people before throwing feces around. This isnt PhysX, this isnt simply a driver update. Its a whole diferent API which is supposed to circumvent the bloated fuckshow slowass piece of shit which is DirectX.

Sure it might all be a bag of cocks for all we know, but at least the option is on the table and developers can choose to support it or not.

*disclaimer* I own an Nvidia card just in case anyone wants to accuse me of fanboism...

Thing is, there's always been the option to code for OpenGL, which also means that your engine wouldn't be tied to a Windows platform, and would make it easier for a game to be compiled for Linux, or any other number of platforms that support OpenGL (which is almost all).

True dat. But OpenGL is on par with the slow as fuck DirectX and maybe even a little slower and its significantly harder to work with.
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