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AMD: Battlefield 4 "Up to 45% Faster" Using Mantle

AMD's CES 2014 Press Conference Webcast Replay is online, letting us play fly-on-the-wall for their presentation at the show. At this point in the presentation they discuss their upcoming Mantle API, claiming for the record that they've seen an up to 45% framerate increase in Battlefield 4 using the same hardware under the new API. They offer a little BF4 gameplay footage to show this off, but there is no footage not using Mantle for comparison (oddly, the tidbit they show had two visible full-stop hitches). They brag that Mantle development is booming, with three engines working on integration at five developers, encompassing 20+ games. The patch to enable Mantle support in BF4 is expected sometime this month. Thanks PCGamesN.

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45. Re: AMD: Battlefield 4 Jan 8, 2014, 17:30 Creston
 
HorrorScope wrote on Jan 8, 2014, 16:10:
I don't get the fractioning part. It's not like there is going to be BF5 that wont work on NVidia, sure you may have to uncheck Mantle, but it will still play and look good doing so.

Of course it will work, but if you want the benefits of Mantle, you need to have an ATI card. and if you want the benefits of Phys-X (tiny as they are) you need an Nvidia card. And if you want the benefits of G-Sync, you need an Nvidia card. And I'm sure AMD will come up with yet another thing that only benefits their users.

PC Gaming is at its best when technology is being driven forward for everyone, not for the select few who happen to have piece of hardware XYZ in their system.

I'm happy to see advancement anywhere I can get it. I would say Steam OS does more fractioning than this optional feature.

Why? If you have Steam OS, you can still run Windows and vice versa. Nobody is going to be releasing games solely for Steam OS, they will launch games for both. That has no relation to having either an AMD card or an Nvidia card.
 
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