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Oculus Rift Adds OLED and Tracking

Oculus Rift unveiled a new "Crystal Cove" unit at CES today, with the new version of their Oculus VR headset sporting an upgraded OLED display and newly added positional tracking. There are details on this on Polygon, where they learned that these changes will not greatly increase the cost of the units. "Cost has always been at the crux of the entire Oculus platform, if the hardware is not affordable, it might as well not exist," Nate Mitchell of Oculus told them. "We made sure this is a low-cost solution without sacrificing any quality. This is a top-notch positional tracking system." They have some info on both changes, saying OLED panel has an unusually high refresh rate and the ability to fire an individual pixel "for a fraction of a millisecond and then turning it off and then going black until the next pulse." They also discuss what the positional tracking adds:

One of the demos shown at CES will feature the player sitting across from a fantasy character in Unreal Engine 4, with a table that features a tower defense game resting between you. Positional tracking will allow the player to lean forward and study the board and details of the units. The extra three degrees of movements would also allow players to lean out a virtual window, for instance, in order to look around while still keeping their body in cover.

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54. Re: Oculus Rift Adds OLED and Tracking Jan 8, 2014, 12:21 ELITE
 
This turned out to be a nutty thread...

Here is what I got out of playing with one:

-The dev kit resolution would not be worth buying (it looked like a pixel painting that moved)
-Playing a flight sim - when I was calm and flying it was amazing (but gauges were worthless unreadable)
- as soon as the bad guys came then turning my head would be come worthless as well because of the blur
- I started to get sick when i would move my body and not have the screen reflect that movement
- if i stayed still and only turned my head i didn't feel "wrong"
- no eye strain at all

I think these guys are fully aware of all the issues above and are really working to make it a success. If waiting for better screens is what they're doing great - if they're working on adding additional body tracking great.

My point - you REALLY don't want it yet (based on the first dev) and they're obviously making sure they get it to a level to make sure when they ship you're going to want it.

Far as I can read - everything they're doing is problem solving and that's more than you can say for Halflife 3 (i just had to be silly)

 
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