[Jan 07, 2014, 09:55 am ET] - Share - Viewing Comments
The Steam Database
has details on a patch for Fallout 3
that rolled out
a few days ago that removes some variables with names like ShowCDKeyOnLaunch and LegacyKeyRegistryLocation that the posters on
shows the removal of Games for Windows LIVE functionality from
Bethesda's action/RPG sequel. This is by no means a stretch, as various other
games have recently removed support for Microsoft's DRM, including
Ultra Street Fighter IV
, and DiRT
amid rife speculation
that the service will soon end altogether following the closure of the GFWL
. This should theoretically be easy enough to check, but
reinstalling Fallout 3 here has resulted in errors keeping the game from
launching, but for what it's worth, we did not see any GFWL. Thanks
After getting the game to run (protip: Fallout
3 does not seem to appreciate dual-monitor setups), Fallout 3 ran without any
GFWL prompts. Update 2:
Upon closer examination, the game did install the
Games for Windows LIVE client, and when this was uninstalled, Fallout 3 will no
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
||Re: Fallout 3 Removes GFWL?
||Jan 7, 2014, 16:24
Beamer wrote on Jan 7, 2014, 12:55:I'd really love to do a Skyrim replay with the legendary edition at some point. The reason I haven't gotten around to it yet is because I doubt I'd be able to enjoy even two hours of the combat after putting 80-100 hours into the game already. And for the last 30 of those, downing more Draugr and whatnot was almost enough to make me puke
Verno wrote on Jan 7, 2014, 10:59:
eRe4s3r wrote on Jan 7, 2014, 10:57:
Obligatory: I liked Fallout 3 better But yeah, when it comes down to it Bethesda is one of the few companies making games I actually enjoyed playing. Lots of time spent in Fallout 3 and NV with tons of mods. Though I gotta say.. the next game by Beth better be 64bit trough and through and not use Gamebryo
I don't really care what they use but they need to hire better animators and someone needs to revisit the combat engine. Loved Skyrim but those aspects are really showing their age.
You know, when everyone complained about the combat in Skyrim, I kind of shrugged, because it felt good to me in Oblivion.
When I finally got Skyrim I had to agree - it felt dated. In the time between Oblivion and Skyrim something changed.
I'd love to see them fix it. I don't care as much about the animation (though there's absolutely room for improvement), but combat needs an overhaul. I can't think of any obvious changes, but I'm guessing they'll find plenty.
I loved the world of Skyrim, but while the combat was perfectly fine early on, as the game goes on, it becomes apparent that the mechanics are just too simple/shallow for a game that size. You do exactly the same things for far too long, with no variety in moves/tactics over the course of the game what so ever. This is made worse through the leveling system (like in Oblivion), which makes things ever more bullet-spongy. Some 10-20 hours in, you're basically chipping away at walking-sometimes-talking health bars, as your power-curve goes completely flat. Your moves don't feel powerful, there's no real need to block anymore, and it all becomes rather boring.
I'd like to see them emulate Dark Souls for future games. Obligatory tangent here: Seriously you guys, if you haven't yet, play Dark Souls! Most enjoyable gaming experience for me in years. Actual *gameplay* as opposed to most "AAA" interactive stories these days, amazing exploration and atmosphere, and great bossfights to boot. And I usually *hate* bossfights. The whole difficulty/frustration thing is highly overrated. Truly some of the best combat I've tried, having a fairly simple combat system at its core, which still manages to be fairly deep thanks to different weapons having very different move sets, enemies that require entirely different approaches, and where 2-3 hits kills almost anything except bosses (which goes for the player as well). Timing, learning enemy patterns (i.e. player skill) is just as important as stats, but it doesn't really require insane reflexes either, and you can outlevel stuff to get past difficult fights if you really need to. And finally, even when highly leveled, low level zombies can still easily kill you if you're reckless, so things never really get dull.