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Fallout 3 Removes GFWL?

The Steam Database has details on a patch for Fallout 3 that rolled out a few days ago that removes some variables with names like ShowCDKeyOnLaunch and LegacyKeyRegistryLocation that the posters on NeoGAF say shows the removal of Games for Windows LIVE functionality from Bethesda's action/RPG sequel. This is by no means a stretch, as various other games have recently removed support for Microsoft's DRM, including Ultra Street Fighter IV, BioShock 2, the Arkham series, and DiRT 3 amid rife speculation that the service will soon end altogether following the closure of the GFWL marketplace during the summer. This should theoretically be easy enough to check, but reinstalling Fallout 3 here has resulted in errors keeping the game from launching, but for what it's worth, we did not see any GFWL. Thanks The Escapist. Update: After getting the game to run (protip: Fallout 3 does not seem to appreciate dual-monitor setups), Fallout 3 ran without any GFWL prompts. Update 2: Upon closer examination, the game did install the Games for Windows LIVE client, and when this was uninstalled, Fallout 3 will no longer launch.

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25. Re: Fallout 3 Removes GFWL? Jan 7, 2014, 13:51 Verno
 
Creston wrote on Jan 7, 2014, 13:44:
So that part of it is easily fixed. Now they just need to focus on actually making that blow seem as if it actually hurt, rather than the toon you hit just go "ah" and not even move when you just hit him in the head with a daedric warhammer.

Yeah but I think they could do more. The mods are a bandaid on a bigger problem. The combat is pretty clunky in general and could really do with a feedback redesign especially. It's hard to do FPS/RPG stuff but I think they're still pretty far off the mark. I'd love to have first melee combat with the responsiveness and feedback of something like Dark Souls. Likewise the games animations are stiff and unnatural, I always feel major uncanny valley when I'm playing an ES game.
 
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