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Star Citizen Funding Passes $36M

The Roberts Space Industries website now shows that Star Citizen has passed the $36 million dollar crowdfunding mark. A new Letter from the Chairman celebrates the news, outlines the Tamsa system this unlocks, and lays out their $38 million goal, the "fully aquatic planet." They currently show $36,158,810 collected from 353,996 "Star Citizens," which seems to indicate that the average pledge for the upcoming space simulation is over $100.00.

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45. Re: Star Citizen Funding Passes $36M Jan 7, 2014, 20:07 Tom
jdreyer wrote on Jan 7, 2014, 12:16:
Also, Josh posted another fantastic Limit Theory monthly update the other day. It's looking great. He's shooting for a mid 2014 release, but I think that he's got at least another year of work, considering all that needs to be done with ship and station design, AI, mission design, interface design, etc.
harlock wrote on Jan 7, 2014, 12:25:
also im not 100% sold on the procedural sim only method.. i think its possible to do procedural storylines and someone needs to get cracking on it - especially storylines that dont require the player but can involve them in any capacity

I love this guy's videos and have high hopes for LT. But his hard-line 100% procedural approach is doomed to failure when it comes to these elements. Attempts to automate the creative processes of humans inevitably end in failure. Hence the need for writers, artists, musicians, programmers, etc. Using procedural for these things is doomed to produce a soulless, unfulfilling end result. Remember Origin's motto? The thing that made them great? "We Create Worlds", not "We Create Systems That Create Worlds". Procedural can go a long way but using it for everything is folly.

I hope I'm mistaken and he actually has a more hybrid approach in mind, but so far all I've heard him say is along the lines of "100% procedural everything!"

jdreyer wrote on Jan 7, 2014, 12:10:
All my life, all I've EVER wanted to is be a starship engine mechanic. We've never had that before, and SC let's us be what we want to be. THAT'S why I funded at the $500 level.

*backs away slowly* I'm still on the fence as to whether you were joking/trolling or serious.

Tumbler wrote on Jan 7, 2014, 11:43:
I started at $125 for that hornet package and felt really nervous, considered pulling my pledge, but watching them respond to problems they faced and the art and models they continue to create and present just makes me happy to spend more. I'm very excited to see everything they create and with each new ship they offer I'm open to spending more money if I like it enough.

What I don't get is... why do people spend so much real $$$ on this stuff at this stage? Why not get the game for $30 or $40 or whatever it was, have fun playing it, and get the goodies in the course of playing? I have high hopes for Star Citizen (and WC2 is still my all-time favorite game) but I'm not buying their sales pitch for why I should buy all this virtual stuff with real money. They already have way more than enough money to make the game. They insist it's not going to be P2W. So what rational reason is there to give them hundreds of dollars? Seems like an awfully high risk, low reward investment.
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