The alpha version of Elite Dangerous now includes support for Track IR,
3D TVs, and the Oculus Rift VR headsets, reports
Rock, Paper, Shotgun, where they offer first-hand impressions of playing
Frontier's upcoming space combat sequel using the Oculus Rift. VR support is
still a work-in-progress with the key element of cross-hairs still missing, for
instance, but they came away impressed. Here's a
recent gameplay video
they link (which does not show Oculus Rift support) and here's word:
the impressive, immersive tricks the HUD needed to pull to help you to track a
target arenít needed when you can just move my head. It changed everything. I
tracked the ship for a little bit, watching it slink through the asteroids. I
could still see the jets burn as he twisted away in front of me, though in the
confines of the Rift he now felt further away. I boosted to keep him close, but
instead of locking on to keep track, I just watched, tilting my head as he swam
to the left of my view and then following with the shipís controls. If you think
about that for a second, youíll realise it reverses a lot of whatís true in
dog-fighting situations without head-tracking: Iíd have had to keep up with it
before to keep it in view, constantly adjusting to keep it in sight. Now I knew
exactly where I was turning to, which enabled me to adjust my speed a lot more
accurately. The ship was never out of my view, though the missing crosshair did
cause me some trouble with aiming. I wonít be ending this piece with a
triumphant final blast of my weapons.
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Stormsinger wrote on Dec 20, 2013, 11:23: Flight sims (space or air) are one of the places that VR headsets -really- shine. Going all the way back to the Virtuality Arcade in the early 90s, even as crappy as their resolution and response was, the ability to track the enemy just by looking around made it a whole new game.
I've long felt that TrackIR, or something similar, is as essential to flight sims as a joystick: it really does make for an entirely different, and proportionately better, experience. Can't wait to give the Oculus a try at some point.