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Oculus Rift Raises Another $75M

Startup Oculus VR is securing another $75 million in funding as they work to bring affordable Oculus Rift virtual reality headsets to the public. reports that this round of Series B funding should close today, adding to $16 million in Series A funding raised in June and the $2.4 million raised by the project's Kickstarter for a total of over $93 million. The first units for consumers are expected next year, and according to Oculus CEO Brendan Iribe they are not looking to raise any more capital between now and then: "We’re certainly planning for this to be it as far as funding until the consumer version launches."

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79. Re: Oculus Rift Raises Another $75M Dec 14, 2013, 00:54 eRe4s3r
Mashiki Amiketo wrote on Dec 13, 2013, 14:48:
DangerDog wrote on Dec 13, 2013, 14:31:
I'm more concerned about the negative effects on your vision than motion sickness. Having your eyesight bug out for half an hour after taking them off doesn't sound healthy.
True on that, but the brain is pretty adaptable at things like that. Including reversing your vision, it'll quickly figure out what's wrong and correct it. Even to the point of reorienting the images so it makes sense again. Not so much in those under 18 apparently but adults? No problem. What makes me curious is how well it would work on those of us with brain injuries especially in the occipital lobe. I like the idea, the premise, and all the rest. But things like 3d TV, glasses, and so on don't work properly for me. Either I get blinding headaches, or giant splotches where the image should be but there's nothing.

Sadly, I remember seeing 3D(via polarized glasses) stuff at Disneyland as a kid, and thought it was neat as shit. When I went to Disneyworld last year while I was in FL, I could only see parts of the 3D.

That's because that ain't 3D what they've been selling... it's still a technological scam. Or fake or however you want to call it. Any 3d effect where YOU need to wear glasses is fake and can cause the problems you describe (for most it's just headaches though, and of course, strained eyes.).

There are a few 3D screens that should give you no problem, the nintendo 3ds for example. As that displays real 3D images. The evolution of that is a dynamic parallax barrier that adapts to the position of your eyes so that the 3D effect works from all angles and distances.

This is why I hate 3D in cinemas..... it's not 3D, it's 2 flat images. And 2 flat images does not make something 3D if it isn't adapted to my PERSONAL perspective.
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