Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Greenbelt, MD 08/22

Regularly scheduled events

Oculus Rift Raises Another $75M

Startup Oculus VR is securing another $75 million in funding as they work to bring affordable Oculus Rift virtual reality headsets to the public. Wired.com reports that this round of Series B funding should close today, adding to $16 million in Series A funding raised in June and the $2.4 million raised by the project's Kickstarter for a total of over $93 million. The first units for consumers are expected next year, and according to Oculus CEO Brendan Iribe they are not looking to raise any more capital between now and then: "We’re certainly planning for this to be it as far as funding until the consumer version launches."

Post Comment
Enter the details of the comment you'd like to post in the boxes below and click the button at the bottom of the form.

65. Re: Oculus Rift Raises Another $75M Dec 13, 2013, 19:14 Jensen
 
Frags4Fun wrote on Dec 13, 2013, 11:05:
Unfortunately, there is no way to "fix" the motion sickness. Once you try it, you'll see that it's just something that you gotta get used to rather than being something that can be fixed. When you move your head or body and the screen doesn't match up with what your brain is expecting from your physical senses, it causes the sickness, dizziness, and can even make you reach out to stop yourself from falling at times. It's also dangerous for people with high blood pressure because for some reason it stresses your heart. It might be something that we can learn to overcome, but there is no technical fix. There's also the problem where it messes up your real world vision after you take them off. I experience balance issues as well as having trouble focusing on objects at different distances and it took me about a half hour to feel normal again. I sure hope that there will be a way to test them out before buying them because many people are going to find that they can't use them.
For any simulation in which all camera movement is only provided by the user's head movements and position, I think the simulation sickness could be greatly reduced. On the other hand, if you're riding a virtual roller-coaster, car or mech, of course you may get motion sickness just like you do in real life. The first time I experienced 60 FPS in a racing game (when I got the original 3dfx voodoo card) I felt sick.

A few things should help:
1. absolute positional tracking
2. a 120hz screen with a strobing/scrolling backlight. Most motion blur in LCDs (or even some OLEDS, such as in the Vita) is because the image is displayed for the full duration of the frame, not because of pixel response times.
3. Reducing lag. A higher refresh rate helps with this, too.
4. Be careful about simulating things that are very close to the viewer that require the viewer's attention. If the viewer is constantly looking at something that is simulated to be closer than 5 feet away but still focusing at infinity, they may get headaches. The lower resolution may make this less of a factor.

This comment was edited on Dec 13, 2013, 19:34.
 
Reply Quote Edit Delete Report
 
Subject
Comment
     
 
      ;)   ;)   :(   :(   :o   :o   %)   %)   :)   :)   :|   :|   ;P   ;P   X|   X|   :D   :D   More
 
Login Email   Password Remember Me
If you have a signature set up, it will be automatically appended to your comment.
If you don't already have a Blue's News user account, you can sign up here.
Forgotten your password? Click here.
 
          Email me when this topic is updated.
 

Special Codes

  • b[bold text]b
  • i[italic text]i
  • u[underline text]u
  • -[strikethrough text]-
  • c[code text]c
  • +[bullet point]+
  • q[quote text (indented)]q
  • [quote="Author"]quote text (indented)[/quote]
  • [url=Link]text[/url]
  • r{red text}r
  • g{green text}g
  • b{blue text}b
  • m{maroon text}m
  • s{secret text (shows in the background colour)}s

Forum Rules

  1. Disagree all you want but attacks of a personal nature will not be tolerated.
  2. Ethnic slurs and homophobic language will not be tolerated.
  3. Do not post spam, links to warez sites, or instructions on how to obtain pirated software.
  4. Abusing the forums in any manner that could be construed as 'griefing' will not be tolerated.


footer

Blue's News logo